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GDC China News and Information Blog

[Welcome to the Game Developers Conference China weblog, where you can find the latest news on all of GDC’s upcoming events. Don’t forget to subscribe to our RSS feed to automatically get the latest news.]

April 7, 2014

IGF China 2014 seeking pan-Pacific indie game submissions

The Independent Games Festival China - which will take place this October alongside GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 25.

GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

Now in its sixth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

Continue reading "IGF China 2014 seeking pan-Pacific indie game submissions" »

April 4, 2014

GDC China 2014 announced for Oct 19-21st: call for talks now open

The call for Mandarin and English submissions to present talks for the 2014 Game Developers Conference China is now open until May 15.

Organized by UBM Tech Game Network, the 7th annual GDC China will move up to October this year, running the 19th to the 21st at the Shanghai International Convention Center in Shanghai, China.

Submissions will be accepted until May 15th for papers on Game Design, Production, Business & Marketing, Smartphone & Tablet Games, and Independent Games.

Continue reading "GDC China 2014 announced for Oct 19-21st: call for talks now open" »

December 4, 2013

Sony, Tencent, Blizzard, Ubisoft to speak at this week's GDC Taipei Summit

GDC Taipei Summit 2013 will be held December 5-6 with onsite registration available, and we're highlighting some of the major talks from DeNA, Sony, Tencent, Unity, Ubisoft, and more.

The GDC Taipei Summit, now in its second year, is organized by Gamasutra parent UBM Tech in association with UBM Asia, also co-creators of the recent GDC China event - as well as the Taiwan External Trade Development Council (TAITRA) and the Taiwan Game Industry Promotion Alliance.

The event will be held at the Taipei International Convention Center on December 5-6, 2013, and continues to be the premier professional conference for the creators of games and interactive entertainment in Taiwan. Each event pass will include access to all sessions, breakfasts, lunches, coffee breaks, and the conference dinner for the two-day program.

This year's full agenda is now available online and includes newly announced sessions from internationally renowned teams:

Continue reading "Sony, Tencent, Blizzard, Ubisoft to speak at this week's GDC Taipei Summit" »

November 15, 2013

GDC Taipei Summit 2013 opens reg, reveals speakers

Registration for the GDC Taipei Summit 2013 has officially opened, with a discount to the event available until the end of November, along with preliminary talks announced from DeNA, PopCap, Crystal Dynamics, PlayStation, Unity, Ubisoft, and more.

The GDC Taipei Summit, now in its second year, is organized by Gamasutra parent UBM Tech in association with UBM Asia, also co-creators of the recent GDC China event - as well as the Taiwan External Trade Development Council (TAITRA) and the Taiwan Game Industry Promotion Alliance.

The event will be held at the Taipei International Convention Center on December 5-6, 2013, and continues to be the premier professional conference for the creators of games and interactive entertainment in Taiwan. Each event pass will include access to all sessions, breakfasts, lunches, coffee breaks, and the conference dinner for the two-day program.

While organizers of this year's event are still finalizing the schedule, several sessions are already planned. Visual arts and audio-focused talks from major multiplatform hits include 'Scoring Tomb Raider: The Music of the Game' with Crystal Dynamics sound designer Alex Wilmer and 'The level art of Splinter Cell Blacklist' with Ubisoft senior art director Liu Yan Feng.

Continue reading "GDC Taipei Summit 2013 opens reg, reveals speakers" »

September 30, 2013

GDC Taipei Summit 2013 announced for Dec 5-6, call for talks open

The call for submissions to present talks for the GDC Taipei Summit 2013 is open from now until October 8.

GDC Taipei Summit 2013, now in its second year, is organized by Gamasutra parent UBM Tech in association with UBM Asia, also co-creators of the recent GDC China event.

The event will be held at the Taipei International Convention Center on December 5-6, 2013, and continues to be the premier professional conference for the creators of games and interactive entertainment in Taiwan.

Submissions are welcomed on a wide range of topics:

Continue reading "GDC Taipei Summit 2013 announced for Dec 5-6, call for talks open" »

September 18, 2013

IGF China 2013 winners announced

The fifth annual Independent Games Festival China has concluded, after some 250 entries were boiled down to a core 14 finalists, including eight for the main competition, and six student competition entries.

Entrants came from all over Asia and Australasia, from countries as diverse as Singapore, India, Taiwan, Australia, and indeed, China itself. The awards were judged by a team of five veterans, including Richard Tsao of Ubisoft Chengdu, Kevin Li of Tipcat interactive, and IGF chairman emeritus Simon Carless.

The ceremony, held on Monday the 16th in Shanghai, brought these various countries together under one roof, to celebrate the region's innovative spirit. Stage fright upon receipt of awards abounded, but that only added to the endearing nature of the general environment. Indeed, one nominee, Muhammad A.Moniem (Coated), brought his entire family with him to the event.

While only nine of the 14 finalists received awards, all were present at GDC China's IGF pavilion, and were a main attraction during the event's proceedings, alongside GDC China's independent games summit.

Without further ado, here are the winners of the 2013 IGF China awards:

Continue reading "IGF China 2013 winners announced" »

September 5, 2013

GDC China adds Plants Vs. Zombies 2, Kabam talks; releases session schedule

Plants-Vs-Zombies-2.jpgWith less than 10 days before GDC China 2013 kicks off, organizers are highlighting sessions on Plants vs. Zombies 2's (pictured) successful Chinese launch and Kabam's tips for Chinese mobile game developers to succeed in the West, along with the finalized Session Schedule.

UBM Tech Game Network's GDC China, now in its sixth year, has moved up to September this year, running from the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China. The event will be co-located with Cloud Connect China.

As part of the full line-up of announced sessions for the event, the following talks are being highlighted by organizers:

In 'Made In China: How to Develop a Mobile Game for a Western Audience by Chinese Team,' Jason Sun, senior producer at Kabam (Camelot: Battle For The North, The Hobbit: Kingdoms of the Middle Earth) will discuss how to overcome the big challenge for Chinese developers to make appealing mobile games for Western audiences.

In 'From One Year to One Day,' steersman of PopCap China and executive game designer Duncan will reveal the secrets behind the scenes of how Western game Plants vs. Zombies 2 was made to be a success in China, and why China was chosen as the launch territory.

Continue reading "GDC China adds Plants Vs. Zombies 2, Kabam talks; releases session schedule" »

August 27, 2013

GDC China 2013 adds DayZ, Ubisoft, Crytek production talks

GDC China organizers have announced new sessions added to its Production Track, including the Arma II mod DayZ's rise to 2 million users, Ubisoft's Splinter Cell Blacklist level art, and Crytek's game design-minded management tips.

UBM Tech Game Network's GDC China, now in its sixth year, has moved up to September this year, running from the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China. The event will be co-located with Cloud Connect China.

As part of the full line-up of announced sessions for the event, the following talks are being highlighted by organizers:

- In 'DayZ: Producing the Ultimate Accidental Project,' Bohemia Interactive's Dean Hall discusses how his Arma II mod propelled to having over 2 million users in a year, becoming a standalone title. Topics will include negotiating a deal, agile planning, the pitfalls of open development, and how to get the best out of developers from vastly different cultures.

- Elsewhere, in 'Game Design Hacks for Better Management,' Crytek's Joshua Howard (free-to-play FPS Warface) will discuss how approaching management through the lens of game design can lead to happier and more productive teams.

- Finally, in 'A Believable World Meet with Dramatic Lighting" - The Level Art of Splinter Cell Blacklist,' Ubisoft's Liao Jun Cheng and Liu Yan Feng will explain how map development benefits art design, and how their experts balance technique and art in lighting all the maps.

Continue reading "GDC China 2013 adds DayZ, Ubisoft, Crytek production talks" »

August 16, 2013

IGF China finalists, Indie Summit talks announced for GDC China 2013

GDC China organizers have announced the finalists for IGF China, and have highlighted a series of talks for the Independent Games Summit, including talks by former IGF nominees Thirty Flights of Loving and Retro/Grade.

UBM Tech Game Network's GDC China, now in its sixth year, has moved up to September this year, running from the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China. The event will be co-located with Cloud Connect China.

With over 250 entries this year, IGF China saw almost a 60% increase from 2012's event. The eight main competition finalists and five student finalists are as follows:

Main Competition:

Coated - Muhammad A.Moniem (China)
Dusty Revenge - PD Design Studio Pte Ltd (Singapore)
Eagle & Chicken - Geeeu company, Inc. (China)
Framed - Loveshack Entertainment (Australia)
Mr Pumpkin's Adventure - PUMPKIN Network Technology Development Ltd. (China)
One Upon Light - SUTD Game Lab (Singapore)
Save The Dummy - Sandyloisa (India)
Strange Adventure - Xie Chuang (China)

Continue reading "IGF China finalists, Indie Summit talks announced for GDC China 2013" »

August 8, 2013

GDC China adds CCP, Klei, Blizzard talks; early reg ends August 9

One day before the discounted registration deadline, GDC China organizers have added more presentations for its September event, with talks on Mark of the Ninja's stealth design, EVE Online's network interface, and StarCraft II: Heart of the Swarm's cinematic production.

UBM Tech Game Network's GDC China, now in its sixth year, has moved up to September this year, running from the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China. The event will be co-located with Cloud Connect China.

In 'Designing Mark of the Ninja,' Klei's lead designer Nels Anderson will discuss how his team adapted stealth gameplay to side-scrolling 2D for the XBLA and PC hit. Attendees will get an up-close look at how Klei innovates within established genres by seeking to understand the true appeal of a genre while avoiding genre tropes.

In 'How Hard Could It Be? The Story of a Cinematic,' Blizzard's lead writer Brian Kindregan will trace the story development of a challenging StarCraft II: Heart of the Swarm cinematic. By walking the audience through multiple revisions of the same cinematic, Kindregan will demonstrate how his team reconciled differences between the cinematic production process and the game design process, integrated feedback, and made significant narrative choices -- and show how that impacted the final story.

Lastly, in 'CREST: An Account of Deploying a RESTful Interface to an Established MMO,' CCP senior network programmer Nicolas Tittley will discuss the development process behind CREST, CCP's new REST-style cross-platform network interface for the EVE Online universe. He will touch on its ease of use, scalability, and its enabling multiple 3rd party applications and CCP's new PS3 shooter, Dust 514.

Continue reading "GDC China adds CCP, Klei, Blizzard talks; early reg ends August 9" »


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