GDC

SPONSORSHIPS AT GDC CHINA

China is one of the most prolific regions for video, computer, and mobile gaming today. Its online gaming sector represents one of the largest and fastest growing industries in the world and is a prime market for emerging trends and business opportunities.

The Game Developers Conference China™ (GDC China), serves this thriving region by focusing on the challenges of game development across borders, tackling subjects as diverse as global game development to independent games produced within the region and bringing games from east to west and vice versa. It provides a forum for local and international game developers to share ideas, discover new business ventures, and connect with peers.

GDC China features tracks in Game Design, Production, Programming, and Business & Marketing as well as summits in Smartphone & Tablet Games, and Independent Games disciplines. GDC China has hosted keynotes Brian Fargo from Leader in Exile and Paul Barnett of BioWare, has brought the official Independent Games Festival China to the event, and is currently the only game developer conference officially endorsed by the Ministry of Culture of the People's Republic of China.

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SALES CONTACT
Mark Gu
Senior Account Manager, China
P: +86 21 61577250
F: +86 21 61577299
mark.gu@ubm.com

Sally He
Account Manager, China
P: +86 21 61577251
F: +86 21 61577299
sally.he@ubm.com

GDC CHINA 2013 ATTENDEE DEMOGRAPHICS

All GDC China attendees work in the game industry either in the game development services or related fields*

GDC China 2013 by the numbers*
  • Around 800 attendees
  • 64 speakers
  • 57 sessions
Job titles for GDC China attendees include*
  • 23% CEO/President/C-Level
  • 18% Business Development
  • 8% Game Designer
  • 5% Marketing/PR
  • 4% Creative Director
  • 4% Programmer
  • 4% Producer/Project Lead
  • 4% Executive Producer

* Based on GDC China Post Event Report

Top 3 primary lines of business for GDC China attendees*
  • 20% Smartphone Game Market
  • 9% Tablet Game Market
  • 9% PC/Mac
  • 8% Web Browser Game Market
GDC China attendees currently develop on these platforms:
  • 23% Smartphone
  • 17% Tablets
  • 14% Console
  • 13% Web Browser

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GDC China News | News and updates about the Game Developers Conference in China.

GDC

IGF China 2014 reveals Main Competition and Student finalists

The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2014 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area.

The GDC China co-located event is now in its fifth year, and this time around the finalists include indie games such as the rhythmic puzzler Duet, Q-Games’ multiplayer open-world platformer Nom Nom Galaxy and more.

Drawing from a prize pool totaling 50,000 RMB (roughly $8,000), IGF China’s Main Competition will give away six distinguished awards, covering Excellence in Audio, Design, Technology, and Visual Arts, as well as the Best Mobile Game and Best Game awards. In addition to the prestige and prizes, winners will also receive two All-Access Passes for the upcoming GDC 2015 in San Francisco.

Alongside IGF China’s Main Competition, the ceremony will also host the Student Competition, which honors six of the top regional student games, with teams this year hailing from across Mainland China and Singapore.

This part of the competition includes two awards — for Best Student Game and Excellent Student Winners — and offers roughly 13,000 RMB (roughly $2,000) in cash prizes.

Winners in both competitions will be chosen by a panel of expert jurors including Kevin Li (CEO, TipCat Interactive); Monte Singman (Main Coordinator, IGDA Shanghai Chapter); Xubo Yang (Professor, Director of Digital Art Lab; Shanghai Jiaotong University’s School of Software), Haipeng Yu (Producer, Tencent Shanghai); Chen Wang (Co-founder, Chuapp); Cloud Wu (Co-founder, Ejoy Tech) and jury chairman Simon Carless, IGF Chairman Emeritus and EVP of the GDC shows and Gamasutra.

This year’s awards ceremony will take place the evening of October 20, and will run alongside the rest of GDC China, which will be held October 19-21 at the Shanghai International Convention Center in Shanghai, China.

Here are the finalists for this year’s IGF China.

Main Competition

Battle Group 2, by Bane Games, Australia [Website, Video]

Duet, by Kumobius, Australia [Website, Video]

Ghost Blade, by Yushi Games, China [Website, Video]

King’s League: Odyssey, by Kurechii, Malaysia [Website, Video]

Mitsurugi Kamui Hikae, by Zenith Blue, Japan [Website, Video]

Nom Nom Galaxy, by Q-Games, Japan [Website, Video]

Sumoman, by Tequilabyte Studio, Russia [Website, Video]

Zombie Commando, by Pixel Nuts Games, China [Website, Video]

Student

Team Boss, by NYU Game Center, China [Website, Video]

Iris, by DigiPen Institute of Technology Singapore, Singapore [Website, Video]

Shadow of Life, by C4Cat, Hongkong, China [Website, Video]

Lurking, by DigiPen Institute of Technology Singapore, Singapore [Website, Video]

Xi, by Communication University of China, Nanjing, China [Website, Video]

Meowchine Mayhem, by DigiPen Institute of Technology Singapore, Singapore [Website, Video]

In addition to the awards ceremony, GDC China will also host its own dedicated Independent Games Summit, which offers a host of lectures covering some of the most pertinent issues in independent development. Featured speakers include folks like OUYA developer advocate Kellee Santiago, Monument Valley lead designer Ken Wong, Lab Zero Games lead animator Mariel Cartwright, and more.

Those interested in attending either the IGF awards ceremony or the Independent Games Summit can do so by registering for a pass on the official GDC China website — see site for more details on deadlines and restrictions.

For more information on GDC China, please visit the event’s official website, or subscribe to regular updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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GDC China News | News and updates about the Game Developers Conference in China.

GDC

IGF China 2014 reveals Main Competition and Student finalists

The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2014 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area.

The GDC China co-located event is now in its fifth year, and this time around the finalists include indie games such as the rhythmic puzzler Duet, Q-Games’ multiplayer open-world platformer Nom Nom Galaxy and more.

Drawing from a prize pool totaling 50,000 RMB (roughly $8,000), IGF China’s Main Competition will give away six distinguished awards, covering Excellence in Audio, Design, Technology, and Visual Arts, as well as the Best Mobile Game and Best Game awards. In addition to the prestige and prizes, winners will also receive two All-Access Passes for the upcoming GDC 2015 in San Francisco.

Alongside IGF China’s Main Competition, the ceremony will also host the Student Competition, which honors six of the top regional student games, with teams this year hailing from across Mainland China and Singapore.

This part of the competition includes two awards — for Best Student Game and Excellent Student Winners — and offers roughly 13,000 RMB (roughly $2,000) in cash prizes.

Winners in both competitions will be chosen by a panel of expert jurors including Kevin Li (CEO, TipCat Interactive); Monte Singman (Main Coordinator, IGDA Shanghai Chapter); Xubo Yang (Professor, Director of Digital Art Lab; Shanghai Jiaotong University’s School of Software), Haipeng Yu (Producer, Tencent Shanghai); Chen Wang (Co-founder, Chuapp); Cloud Wu (Co-founder, Ejoy Tech) and jury chairman Simon Carless, IGF Chairman Emeritus and EVP of the GDC shows and Gamasutra.

This year’s awards ceremony will take place the evening of October 20, and will run alongside the rest of GDC China, which will be held October 19-21 at the Shanghai International Convention Center in Shanghai, China.

Here are the finalists for this year’s IGF China.

Main Competition

Battle Group 2, by Bane Games, Australia [Website, Video]

Duet, by Kumobius, Australia [Website, Video]

Ghost Blade, by Yushi Games, China [Website, Video]

King’s League: Odyssey, by Kurechii, Malaysia [Website, Video]

Mitsurugi Kamui Hikae, by Zenith Blue, Japan [Website, Video]

Nom Nom Galaxy, by Q-Games, Japan [Website, Video]

Sumoman, by Tequilabyte Studio, Russia [Website, Video]

Zombie Commando, by Pixel Nuts Games, China [Website, Video]

Student

Team Boss, by NYU Game Center, China [Website, Video]

Iris, by DigiPen Institute of Technology Singapore, Singapore [Website, Video]

Shadow of Life, by C4Cat, Hongkong, China [Website, Video]

Lurking, by DigiPen Institute of Technology Singapore, Singapore [Website, Video]

Xi, by Communication University of China, Nanjing, China [Website, Video]

Meowchine Mayhem, by DigiPen Institute of Technology Singapore, Singapore [Website, Video]

In addition to the awards ceremony, GDC China will also host its own dedicated Independent Games Summit, which offers a host of lectures covering some of the most pertinent issues in independent development. Featured speakers include folks like OUYA developer advocate Kellee Santiago, Monument Valley lead designer Ken Wong, Lab Zero Games lead animator Mariel Cartwright, and more.

Those interested in attending either the IGF awards ceremony or the Independent Games Summit can do so by registering for a pass on the official GDC China website — see site for more details on deadlines and restrictions.

For more information on GDC China, please visit the event’s official website, or subscribe to regular updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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UBM
 
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  • Copyright © UBM Tech, All rights reserved