Level Design Workshop 2012
The level design workshop presents a chance to learn about the role of level design as an integral part of the game design process. Designers whose credits include Bioshock 2, Left 4 Dead, Skyrim, Half Life 2: Episode 2 and Fallout 3 will present and discuss fundamental level design concepts, such as layout, flow, pacing and narrative, and apply those concepts to a variety of game genres. The workshop will be an interactive tutorial session for attendees of any skill level.
This full-day tutorial delivers the best lessons from the annual MDA Game Design workshop. Taught for over 10 years, and consistently rated one of the top sessions of the US conference, this hands-on tutorial teaches you how to analyze, design and improve the games you work on by applying the MDA framework. Participants complete several hands-on exercises, and learn a new vocabulary for describing games and discussing them with co-workers and collaborators - as well as several complete, playable paper games. Regardless of your current title or background (student, designer, artist, programmer, marketing or business person) you will leave the workshop with a better understanding of games, how to talk about them, and to how improve your future games through guided iteration.