Day long intensives offered on the first day of the event.
Saturday, November 12 |
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Time |
Room |
Session |
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| 9:30-12:00 13:30-18:00 |
Conference Room, 2F | MDA: The Game Design Workshop Robin Hunicke (Executive Producer | thatgamecompany) (see below for detailed schedule) |
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| 9:30-12:00 | 6304, 3F | How to Succeed in Game Development With Agile/Scrum Maxwell Peng (Senior Producer | IGS) |
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| 13:30-18:00 | 6304, 3F | Designing Better Levels Through Human Survival Instincts Christopher Totten (Professor of Game Design and 3D Animation | Westwood College) |
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MDA: The Game Design Workshop |
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Robin Hunicke
Tutorial Schedule*:
*Schedule subject to change by speaker on-site |
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How to Succeed in Game Development With Agile/Scrum |
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Maxwell Peng |
Designing Better Levels Through Human Survival Instincts |
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Christopher Totten |
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)