GDC

Tutorials


Day long intensives offered on the first day of the event.

Continue checking back for 2011 tutorial content announcements!

Tutorials Schedule

 

 

Saturday, November 12

 
 

Time

Room

Session

 
  9:30-12:00
13:30-18:00
Conference Room, 2F MDA: The Game Design Workshop
Robin Hunicke
(Executive Producer | thatgamecompany)
(see below for detailed schedule)
 
  9:30-12:00 6304, 3F How to Succeed in Game Development With Agile/Scrum
Maxwell Peng
(Senior Producer | IGS)
 
  13:30-18:00 6304, 3F Designing Better Levels Through Human Survival Instincts
Christopher Totten
(Professor of Game Design and 3D Animation | Westwood College)
 

GDC China 2011 Tutorials

MDA: The Game Design Workshop

Robin Hunicke

Robin Hunicke
Executive Producer | thatgamecompany

TutorialThis full-day tutorial delivers the best lessons from the annual MDA Game Design workshop. Taught for over 10 years, and consistently rated one of the top sessions of the US conference, this hands-on tutorial teaches you how to analyze, design and improve the games you work on by applying the MDA framework. Participants complete several hands-on exercises, and learn a new vocabulary for describing games and discussing them with co-workers and collaborators - as well as several complete, playable paper games. Regardless of your current title or background (student, designer, artist, programmer, marketing or business person) you will leave the workshop with a better understanding of games, how to talk about them, and to how improve your future games through guided iteration.

Tutorial Schedule*:

9:00 - 9:30 Breakfast
   
Part I  
9:30 - 9:45 Introduction
9:45 - 10:30 Attendees form groups & play the card game
10:30 - 11:15 Slides & Discussion
11:15 - 12:00 Attendees brainstorm new fiction & new rules for the game
12:00 -13:30 Lunch
   
Part II  
13:30 - 14:45 Attendees implement design changes with their groups
14:45 - 15:30 Play & Discuss with the group
15:30 - 16:30 Coffee Break
   
Part III  
16:00 - 18:00 Secondary Exercise (Play, Change & Improve a different card game)
   

*Schedule subject to change by speaker on-site


How to Succeed in Game Development With Agile/Scrum

Maxwell Peng

Maxwell Peng
Senior Producer | IGS

Agile/Scrum is the fastest growing development way in the industry. By now, many of developers may encounter the challenges in Agile/Scrum. We will talk about the real world challenges we have encountered in game development and the solution we came up with from Sweet Texas hold'em & Planet Legend Online game projects, and how a game studio could start using Agile/Scrum with confidence and minimal risk.

Designing Better Levels Through Human Survival Instincts

Chris Totten

Christopher Totten
Professor of Game Design and 3D Animation | Westwood College

The experience of users in a space is something that architects have understood for centuries but which has been lost with the Postmodern focus on building forms. In a work that evolved from his Architecture Masters thesis, game design professor Christopher Totten set out to understand how buildings and games make better user experiences. What he learned was how to make better levels. Through case studies and building analysis, this presentation shows how video game environments can learn from architecture in ways that begin with human survival instincts. Shelter, shadow, shade, and vertigo are all explored to discover how levels can be both thrilling and fun.


(back to top)

Register Now
Taipei
Facebook Twitter Linked In
IGF
Supervising Unit:
Ministry of Culture of the People's Republic of China


Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission

Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association

Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)

UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | GameSetWatch | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.