GDC

CONFERENCE 

|   TUTORIALS
Workshops and tutorials take course over a full day, providing deep-dive focus on each topic. Come share with and learn from some of the best and brightest in the game development industry.

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A Guide to Game Interface Design


speakers

  • Vinny Chan, (Tencent Games)
  • Zolo Song, (Tencent Games)

session

Easy to start and hard to master is usually e a feature that a good game should have. A good game interface needs to pay attention to two elements: usability and theme sense. Many game studios tend to ignore the importance of the game interface for the players. This tutorial will introduce the dimensions from which you can improve the usability of the game interface, and how to reflect your game worldview in the interface design.

Profiling & Optimizing Mobile Games on Android Devices


speakers

  • Remi Breton, (iDreamSky)

session

The Android device fragmentation is giving the game developer a big challenge to reach as many users. Specially in a place like China where low-end device still occupy a big part of the market. Profiling a game using the right tools can provide useful information about the game weakness and help developer to adjust assets and codes to find the right balance between compatibility and performance. During this tutorial, many techniques will be shown to identify different problems affecting performance & RAM consumption as well as solutions to modify the game to access even more devices.

 

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