Please note: the information below refers to GDC China 2014.
A Guide to Game Interface Design
Easy to start and hard to master is usually e a feature that a good game should have. A good game interface needs to pay attention to two elements: usability and theme sense. Many game studios tend to ignore the importance of the game interface for the players. This tutorial will introduce the dimensions from which you can improve the usability of the game interface, and how to reflect your game worldview in the interface design.
Level Design Fundamentals & Techniques
The Level Design Tutorial will cover the basics of level design, including layout, pacing, difficulty balancing, and narrative techniques. The speakers will use examples from their past games, including Half Life 2: Episode 2, Gears of War, Fallout 3, Left 4 Dead, Unreal Tournament, and Skyrim. This tutorial is aimed at anyone interested in the techniques and approaches used for level design for AAA games in Western game development studios, with concepts being distilled to convey lessons which can be adapted to any game or team. Beginners and non-designers will be able to follow along, and experienced level designers will also have the opportunity to learn something new and ask questions directly of the speakers during question and answer sessions.
Profiling & Optimizing Mobile Games on Android Devices
The Android device fragmentation is giving the game developer a big challenge to reach as many users. Specially in a place like China where low-end device still occupy a big part of the market. Profiling a game using the right tools can provide useful information about the game weakness and help developer to adjust assets and codes to find the right balance between compatibility and performance. During this tutorial, many techniques will be shown to identify different problems affecting performance & RAM consumption as well as solutions to modify the game to access even more devices.