GDC

CONFERENCE 

|   TUTORIALS
This year we have a variety of workshops and tutorials to choose from. Workshops and tutorials take course over a full day, providing deep-dive focus on each topic. Come share with and learn from some of the best and brightest in the game development industry.

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Design Level Design Workshop 2012


speakers

  • Joel Burgess, Senior Designer, (Bethesda Game Studios),
  • Matthew Scott, Developer, (Valve)
  • Steve Gaynor, Co-founder, (The Fullbright Company)

session

The level design workshop presents a chance to learn about the role of level design as an integral part of the game design process. Designers whose credits include Bioshock 2, Left 4 Dead, Skyrim, Half Life 2: Episode 2 and Fallout 3 will present and discuss fundamental level design concepts, such as layout, flow, pacing and narrative, and apply those concepts to a variety of game genres. The workshop will be an interactive tutorial session for attendees of any skill level.

 

Design MDA: The Game Design Workshop

speakers

  • Robin Hunicke, Executive Design Wrangler, (Tiny Speck),
  • Marc LeBlanc, CTO/Senior Designer, (Electrified Games)

session

This full-day tutorial delivers the best lessons from the annual MDA Game Design workshop. Taught for over 10 years, and consistently rated one of the top sessions of the US conference, this hands-on tutorial teaches you how to analyze, design and improve the games you work on by applying the MDA framework. Participants complete several hands-on exercises, and learn a new vocabulary for describing games and discussing them with co-workers and collaborators - as well as several complete, playable paper games. Regardless of your current title or background (student, designer, artist, programmer, marketing or business person) you will leave the workshop with a better understanding of games, how to talk about them, and to how improve your future games through guided iteration.


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