Room 6305, 3F
Saturday, November 12 |
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Session |
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| 10:00-11:00 | Using Game Development Tools to Ensure Efficiency Wei Zhang (Technical Director | Beijing Emag Software Co., Ltd) |
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| 11:00-12:00 | Expand Your Customer Base: Optimize Games for Intel HD Graphics Cage Lu (Application Engineer | Intel Corporation) |
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| 12:00-13:45 | LUNCH | ||
| 13:45-14:30 | Physics for Massively Multiplayer Online Games Ross O'Dwyer (Worlwide Head of Support | Havok) |
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| 14:35-15:20 | Lua Prototyping and Lua Module Extensions for the Havok Vision Engine Thomas Pollak (Developer | Havok) |
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| 15:25-16:10 | Vision Customer Case Studies Justin Song (Presales Engineer | Havok) |
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| 16:15-17:00 | From DX11 to Mobile: Development of a Multi-Platform Game Engine Harry Kim (Lead Korean Support Engineer | Havok) |
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Sunday, November 13 |
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Time |
Session |
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| 10:00-11:00 | Making Waves: How Publishers Leverage Facebook and Comprehensive Services to Help Developers Achieve Global Success Billy Wong (Associate Director | 6waves) |
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| 11:00-12:00 | Socialized Open Platform: Zero-Cost Plan in iTown Jinyu Cen (Product Director of Online Game Department | Netease ) |
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| 12:00-13:45 | LUNCH | ||
| 13:45-14:45 | The Planning and Design of Serious Games Huamin Li (Deputy Director of Operating Simulation Dept. | Crystal Digital Technology Co. Ltd (Shanghai) |
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| 14:50-15:50 | Different Health Games, Different Approaches Michaël Bas (CEO | Ranj Serious Games) |
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| 15:55-16:55 | Build a Pan-game Industry Circle Basing on Openness and Cooperation Gang Wang (Director | China Mobile Group Jiangsu Co., Ltd.) |
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| 16:15-17:00 | PANEL: The Application and Development of Serious GamesModerator:Haiyong Ma (Vice-president & Secretary General | Shanghai Information Services Association)Panelists:Qiuping Yang (Director | Xuhui Soft Base)Qi Wang (General Manager | Shanghai Online Information Technology Co., Ltd) Sky Li (Vice President | WuXi Giant Network Technology, Inc) Vivian Wang (Vice Manager | Shanghai e-Generation Network Technology Company Limited) Areil Cai (Business Director of Greater China Area | Crytek GmbH) Li Yu (Adviser | GianTown-Tek ; Boarder & VP | TOSE Software (Shanghai) Co., Ltd. and TOSE Software (Hangzhou) Co., Ltd.) |
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Jinyu Cen
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Wei Zhang |
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Cage Lu |
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Ross O'Dwyer |
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Thomas Pollak |
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Justin Song |
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Harry Kim The rise of mobile platforms has opened up new opportunities for game developers, but at the same time it has created new technological challenges, especially for multi-platform development. Being able to work with a single set of middleware solutions across all targeted platforms - from PC over consoles to mobile devices - reduces risk and shortens development times significantly. This talk answers the question how platforms with vastly differing performance characteristics, input devices, and screen sizes can be targeted with the same game engine. It explains the challenges Havok/Trinigy faced when porting the Vision Engine from PC and consoles to iOS and Android, and provides insights into the platform-specific solutions we found for rendering, user input, scalability, and scene editing. |
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Billy Wong While most Chinese developers are focused on making games for China, what about the world's largest social network, Facebook? How can developers find the most comprehensive services available to increase their success rates? This presentation will detail successful case studies and reveal recent innovations in Facebook gaming. We will also share updates on new tools and the latest developer resources available to social and mobile gaming companies. |
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Huamin Li How serious games learn roles, scene, and mission systems from traditional games, explore the balance design between seriousness and entertainment. |
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Michaël Bas Within the Health Care Business different problems arise. Will the Health Care, as we know it, be sustainable? Can we afford the growing costs of a population that is getting increasingly older? Serious games might be an answer to some of the issues. But not for all. To distinguish what problem to tackle with what specific game mechanics is not simple. A lot is still unknown. Research is needed. And how should serious gaming be implemented? As a paid service? As an educational tool? As part of the medication? Serious games for Health is still a brand new terrain that asks for brand new and innovative ideas. In his speech, Michael Bas, will talk about these issues and will show several games made by Ranj serious games over the years. |
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Gang Wang Game Base introduces game development ideas, highlights and achievements. Based on the concept of open and innovative cooperation, Game Base embraces wide partnership with industry players, supports the growth of cultural and entertainment industry, and aims to build a healthy game industry to achieve growth for all. |
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| Moderator: | |||
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Haiyong Ma Vice-president & Secretary General | Shanghai Information Services Association |
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| Panelists: | |||
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Qiuping Yang Director | Xuhui Soft Base |
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Vivian Wang Vice Manager | Shanghai e-Generation Network Technology |
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Qi Wang General Manager | Shanghai Online Information Technology Co., Ltd |
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Areil Cai Business Director of Greater China Area | Crytek GmbH |
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Sky Li Vice President | WuXi Giant Network Technology, Inc |
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Li Yu Adviser | GianTown-Tek; Boarder & VP | TOSE Software (Shanghai) Co., Ltd. and TOSE Software (Hangzhou) Co., Ltd |
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)