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BaiyonMultimedia Artist Baiyon is a multimedia artist (Sound Producer / DJ / Art Director / Graphics Designer) based in Kyoto, Japan, who was known as an art and sound director of PixelJunk™ Eden, in addition to a couple of soundtracks and Instrument creation for LittleBigPlanet2 followed by art and music direction for PixelJunk™ lifelike. Session: From Eden to 4am: My journey from Games to Interactive Art and Sound | Independent Games Summit |
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Michael BasCEO | Ranj serious games Michael Bas. Born in Rotterdam on July 13th, 1963. Graduated in 1987 as an independent designer and painter at the Academy of Fine Arts in Rotterdam, presently called the Willem de Kooning Academy. Followed a postgraduate course at the Utrecht School of the Arts, Faculty of Media and Image Technology. In 1999 he started Ranj Serious Games, a game studio dedicated to the design and development of serious games. Having initialized and successfully completed over 400 serious games projects, Michaël has great experience in the use of games in education and health. His mission is to design games that make learning more effective, efficient and fun. Email:bas@ranj.nl Session: Different Health Games, Different Approaches | Sponsored Track |
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Ian BaverstockSenior Partner | Tenshi Ventures Ian is an engineering graduate who founded his first software business in 1989 and has been leading businesses in the games and technology sectors ever since. This has included a 4 year spell as CEO of Kuju Entertainment, an IPO, several trade sales of businesses and various fund raising activities. Ian was also Chairman of TIGA, the UK game developer's trade association, for 4 years. Ian is now a Partner at Tenshi Ventures, an investment and consultancy group specialising in early stage companies in the games and technology sectors. Session: Working with European Developers | Global Games Development Track |
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David B. BluhmPresident & CEO | Z2Live As a founder, director or CEO, David has helped over 20 start-ups achieve a combined "high water" equity value of over 36 billion dollars including 2 IPOs and 7 company acquisitions. David currently serves as President and CEO of Z2Live, makers of #1 Top Grossing titles Trade Nations and MetalStorm. David is also a co-founder of Medio Systems, a mobile predictive analytics company, former CEO and Chairman of GoTV Networks, the largest made-for-mobile television production studio in North America; former CEO at WUF Networks, acquired by Yahoo! and co-founder of mobile gaming company HandsOn Mobile. Session: Mobile Games Are Inherently Social – Why Are Few Mobile Game Developers Leveraging | Mobile Games Summit |
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Ludovic BodinCEO | CMUNE Ludovic is the CEO & co-founder of CMUNE, leading the development of next-generation social games - filling the gap between casual games and 3D MMO. Ludovic Bodin is a serial entrepreneur in the internet and gaming industry with experiences in Europe, North & Latin America and China. Previously, Ludovic was the founding CEO of Macau.com, the leading online travel agency dedicated to Macau, the "Las Vegas of the East". Ludovic also worked in Latin America in investment & modernization of public telecom operators with Orange and had successfully started and sold an internet venture in Europe back in the year 2000. Ludovic is the co-founder of the Social Venture Forum, a foundation dedicated to social-problems-solving entrepreneurship and co-organizer of the TEDx conference in Beijing. Session: Building Console-Quality Games on Facebook | Social Games Track |
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Levi BuchananSenior Manager of Developer Relations | Chillingo Levi Buchanan is the Sr. Manager of Developer Relations at Chillingo, the leading indie games publisher with worldwide hits such as Angry Birds, Cut the Rope, Contre Jour, and Feed Me Oil. Prior to Chillingo, Levi pioneered mobile gaming coverage at IGN Entertainment and has been active in the games industry since 1998. Session: The Evolving Role of a Publisher in the Mobile Games Market | Independent Games Summit |
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Areil CaiBusiness Director of Greater China Area | Crytek GmbH Areil Cai joined Crytek as Business Director of China since Feb, 2009, mainly focusing in developing the engine licensing business in China. At the same time, she is also responsible of establishing Crytek China team. Areil has been working in CG & Game industry for over 7 years, she was the Sales Director of Gamebryo over a year before she joined Crytek. Before that she has been working more as a tech supporting role & game development role in Jadason Technology, and Shanda Games. Areil has a rich understanding of the CG & Game industry, and recently, she & Crytek started to receive more & more customers from the non-game industry, such as serious gaming, simulation, Urban planning , visualization industry, etc, and confident to see that the non-game industry would be continuously benefit from the WYISWYP technology. Session: Panel: The Application and Development of Serious Games | Sponsored Track |
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Jinyu CenProduct Director | Netease Online Game Department Jinyu Cen, joined Netease in 2004, working on game structure design, has served as the General Director of Mountaineering Studio since 2008, in charge of iTown, the first casual-game open platform of NetEase. Prior to that, Mr. Cen has served as Product Manager of POPOgame. Session: Socialized Open Platform: Zero-Cost Plan in iTown | Sponsored Track |
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Michael ChangLead Programmer | Subutai Corporation, Lead Designer and Programmer | Puny Human Games Michael Chang is an ex-Google designer turned game developer currently working on two sword fighting games, an independent title called Blade Symphony and an unnamed title for Neal Stephenson's Subutai Corporation. Session: Designing and Implementing a Satisfying Sword Fight | Online Game Development & Business Track |
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Jenova ChenCo-Founder & Creative Director | thatgamecompany As one of the first-generation video game design graduates from USC School of Cinematic Arts, Interactive Media Program, Jenova Chen is the creator behind the multi award-winning student game Cloud and flOw, co-founder of thatgamecompany and the creative director of Flower and Journey. Jenova is dedicated to expanding the emotional spectrum of video games and making them available for a much wider audience. Born and raised in Shanghai China, Jenova ventured to the US in 2003. One of his greatest dreams is to bring the best messages to the video game world. Like what Hayao Miyazaki did to anime, Jenova wants to be one of the heroes who can turn video games into a form of art and play that can be appreciated and enjoyed by every human being. Session: Video Games as a Medium for Entertainment & Artistic Expression | Independent Games Summit |
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Qi ChenCEO | Spil Games Asia Mr. Qi Chen has been addicted to the Internet for over 14 years. His personal website was selected to be one of the Top 10 Chinese personal websites by LIFE magazine in 2000 . He currently works as CEO of Spil Games Asia and enthusiastic advocates for HTML5 games in Asia. As a big believer in HTML5 games, he initiated an HTML5 research group in China and co-organized over 20 HTML5 lectures across the country. Chen was an entrepreneur and founded a social network for teenagers in 2006. Besides that, he spent 3 years working in an NGO, devoted to protecting nature in the Tibetan area. Session: The Road to HTML5 Games: Challenges and Opportunities (Panel) | Social Games Track |
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Corey Clark, PhDAssociate Professor | DeVry University Dr. Corey Clark is an Associate Professor of Game and Simulation Programming at DeVry University in Dallas. He holds a PhD in Electrical Engineering from University of Texas at Arlington. Dr. Clark has been Principal Investigator (PI) on several advanced research projects for various organizations in the Department of Defense. Dr. Clark's past work ranges from advanced 3D modeling and simulation of nanoscale deposition techniques for the Missile Defense Agency (MDA) to SWARM based low power reconfigurable self-healing mesh Networked Command Control Computer Intelligence Surveillance Reconnaissance (C4ISR) System on Chip (SoC) for the US Army. Dr. Clark's current work focuses on web based cloud cluster computing using open technologies and artificial intelligence modeling, learning and optimization algorithms. Session: Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript | Online Game Development & Business Track |
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Tim CongGame Project Lead | Tencent Tim Cong has more than 10 years experience on software development, and 8 of them are focusing on online game developing. He had participated in the earliest 3D MMORPG development in China, and then leaded a team to develop online game engine, next-generation game engine. Now Tim is working for Tencent, focusing on game and engine development. Session: Expand Your Customer Base: Optimize Games for Intel HD Graphics | Sponsored Track |
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Hussein FazalCEO | AdParlor Hussein has held numerous technical and marketing positions at IBM, Microsoft, and Bell Canada. He is currently the CEO at AdParlor – a company with technology built on the Facebook Ads API that allows them to buy Marketplace (right-hand-column) advertising very efficiently for some of the largest game developers in the world. He is currently seen as a thought leader in the Facebook Advertising industry and has written numerous whitepapers and guest posts on the Facebook Ads economy. Session: Everything You Need to Know about Facebook Ads: How Much do I Need to Pay to Get 1 Million Players to My Game? | Social Games Track |
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Caitlin FeeleyProject Manager/Designer | MIT Education Arcade Caitlin is a Project Manager at The Education Arcade at MIT. Her most recent project is Vanished, a science mystery ARG developed in collaboration with The Smithsonian. Past projects include working as an independent designer of financial literacy games for Doorways to Dreams Fund; as well as designing, producing, writing, and editing a suite of mini-games and instructional videos on statistics and data analysis for Kids' Survey Network, an NSF-funded informal curriculum. Prior to joining The Education Arcade, Caitlin worked on several research and development projects focusing on STEM instruction, informal learning, and underserved populations, and spent a year of service in AmeriCorps. Caitlin holds an M.Ed. in Technology, Innovation and Education from Harvard University, where she was involved in formative evaluation for PBS series WordGirl and Martha Speaks, and a B.A. in Film from Vassar College. Track Keynote: Capturing Children's Attention and Imagination with Investigative Play | Online Game Development & Business Track |
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Ye FengCo-Founder & CTO | Coconut Island Studio Ye Feng is the CTO and co-founder of Coconut Island Studio. Before he co-founded the studio, he worked for Softstar Shanghai, Konami Software Shanghai and Autodesk China R&D Center. His shipped titles include: Tuntown 2, Tuntown Wars, Frogger: Ancient Shadow, 3ds Max 2010, and Crossout. He is currently developing a cross-platform action puzzle game in the studio. Session: Brewing Your Own Game Engine - The Pros & Cons of Using Open Source Software to Rapidly Develop Cross-Platform Indie Games and Tools | Independent Games Summit |
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Jeremy GaffneyExecutive Producer | Carbine Studios Jeremy Gaffney brings to Carbine Studios and NCsoft a unique combination of creative vision and business sense. As a cofounder at Turbine, Inc., Gaffney served as CEO while holding the job of Lead Designer for Asheron's Call. He later became Vice President and CTO, as well as chairman of the board. Gaffney left Turbine in 1998 to join Origin Systems as the Lead Programmer for Ultima Online 2. In 2001, Gaffney cofounded Destination Games in Austin, Texas with Richard and Robert Garriott. NCsoft acquired the studio and Jeremy took an executive role to build an MMO game product line-up for NCsoft in the U.S. market, including producing games like City of Heroes, assisting in the acquisition of ArenaNet, the creator of the popular Guild Wars series, and forming Carbine Studios in Southern California. In 2007 he became the Executive Producer of Carbine Studios, developers of WildStar, which was announced at gamescom 2011. Gaffney holds a Bachelors of Science in Computer Science from Brown University. Session: Massively Multiplayer Game Production: From Tiny Teams to Giant Projects | Online Game Development & Business Track |
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Dongxu HeCo-Founder | Gamegou Dongxu He co-founded Gamegou in 2010. The studio specializes in creating original puzzle games and casual sports games for the mobile platform. Before Gamegou, he worked up to the Creative Director of Sports Games in Gameloft China, where he led the highly successful Real Football series. He has over 9 years experiences in the game development and is currently working on two new puzzle games due out this fall. His inspiration usually comes during Tai Chi practices in the parks. Session: Product Development Strategy of Indie Studios | Independent Games Summit |
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Xiaojuan HeProject Manager | Ubisoft Chengdu As a Project Manager at Ubisoft Chengdu, Xiaojuan He (Vivi) is responsible for the daily project management and post launch development of two titles: The Smurfs™ & Co and Castle & Co. Vivi's work experience is orientated on developing casual games for Facebook and other SNS platforms in Asia – Pacific region. Previously, Vivi has headed up several Ubisoft inter-studio collaborations on various platforms and also oversaw an internal engine development project. As a senior member of the project management department, Vivi is responsible for recruiting, training, staff planning, and project planning. Prior to project management, Vivi was part of the human resources department at Ubisoft Chengdu. Through her diverse experiences, she has become very familiar with human resources and the dynamics of the game industry in China. Session: Project Managing a Social Game for the Western Market | Social Games Track |
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Jay HeoDirector of Business Development | Gala-Net Since 2008, he has operated Gala-Net as the Director of Business Development and Gala-Net Brazil as a BOD member. He has been the head of business development (licensing & new business) and gPotato Spanish division. He earned his BA in Political Science at Yonsei University and earned his MA of Political Science at U. C. Davis. Session: Latin America Case Studies & Market Overview | Social Games Track |
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Robin HunickeExecutive Producer | thatgamecompany Robin Hunicke is the Executive Producer at thatgamecompany, independent creators of the award-winning PSN titles flOw and Flower, as well as the highly-anticipated upcoming release Journey. Her background is in Computer Science, AI and game design, with design and production roles on titles such as TheSims2, MySims and Steven Spielberg's Boom Blox series. A passionate advocate of diversity in game design, Robin joined the MDA workshop faculty in 2001. Since then she has published work on the MDA framework, consulted and spoken extensively on its application to game design problems of all shapes and sizes. Session: MDA: The Game Design Workshop | Tutorials |
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Harry KimLead Korean Support Engineer | Havok Possess a large amount of game programming experience, Especially using middleware (Havok, PhysX, SpeedTree, Scaleform and so on) and game engines (Vision, Gamebryo, etc). Worked in various countries including Korea(Gravity-Ragnarok), China(Shanghai), Singapore(NTU), Germany(Trinigy) over than ten years. Session: From DX11 to Mobile: Development of a Multi-Platform Game Engine | Sponsored Track |
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Kenji KobayashiDirector | DeNA Co., Ltd. Kenji Kobayashi was named a member of the board in June 2011. He served as General Manager of Social Games from 2010. Kobayashi joined DeNA as an executive director of human resources in April 2009 following his four-year tenure at Corporate Directions, Inc. He obtained a master's degree in Aesthetics and Art from the University of Tokyo in 2005. Session: Monetizing Social Games: DeNA's Secrets for Success | Social Games Track |
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Phil LarsenChief Marketing Officer | Halfbrick Studios Phil Larsen is Chief Marketing Officer at Halfbrick in Brisbane, Australia. He has years of experience in the world of mobile and console gaming media, marketing and branding. For the past three years he has helped expand Halfbrick’s self-publishing and independent development efforts across multiple digital distribution markets, and managed partnerships with key platform holders as well as coordinating public relations, marketing and release strategy. He is a stakeholder in all projects at the studio and works with all teams on creative design, brand positioning and intuitive monetization strategies for each game in development. Phil values an intelligent, creative studio culture and above all, making incredibly fun games! Session: The Rise and Rise of Fruit Ninja: Developing, Marketing and Supporting a Hit Mobile Game! | Mobile Games Summit |
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Randy LeeDirector of Business Development | CrowdStar Randy Lee heads up global business development for CrowdStar focused on bringing CrowdStar's web and mobile social games around the world. Previously Randy was the Vice President and General Manager US of Symbio, an outsourced product development leader, delivering innovation and value across technologies and geographies with headquarters in USA, Scandinavia, and Greater China. Prior to Symbio, Randy co-founded Sparktech Corporation, a leading consumer electronics and mobile video sideloading and streaming company, serving as the General Manager where he led all aspects of the business. Before co-founding Sparktech, he was with Silicon Valley Bank where he assisted in the bank's strategic planning efforts and underwrote some of SVB's largest transactions in communication/electronics and life sciences. He was also the Director of Strategic Alliances at iAsiaWorks, a publicly traded web hosting company that built large scale, next generation data centers throughout Asia, and ChinaVest, a Greater China focused venture capital firm where he focused on the telecommunications, web and information technology sectors. Randy received his B.S. in Mechanical Engineering from Santa Clara University and his MBA from the University of California, Davis, Graduate School of Management. Session: The Importance of Multi-Platform for Social Gaming | Social Games Track |
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Keith LeeCo-founder & CEO | Booyah Keith co-founded Booyah to define an exploding new market called Real-World Gaming -- blending new forms of mobile entertainment by bringing together elements of the real world and the digital world. As featured by the New York Times and played by over 4 million people, MyTown is the most popular mobile location-based social game. Keith is a veteran of the interactive entertainment industry with a proven track record of helping create best-selling video games with deeply engaging user experiences. Prior to founding Booyah, Keith was the Lead Producer for Blizzard Entertainment's Diablo III franchise (creators of World of Warcraft and Starcraft). The Diablo series has sold over 20 million copies worldwide. Leading up to the games industry, Keith worked at several investment banks, including Morgan Stanley and Goldman Sachs. Keith graduated from Stanford University with a BS in Computer Science and a BA in International Relations and Economics. Session: 5MM Users in MyTown: Key Learnings from the #1 Geo-Location Game | Mobile Games Summit |
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Huamin LiDeputy Director of Operating Simulation Dept. | Crystal Digital Technology Co. Ltd (shanghai) Huamin Li, deputy secretary-general of Shanghai Serious Games Industry Developing Union. Graduated from the Fudan University in 2000, join Beijing Crystal digital technology company limited Shanghai branch in 2001. Person in charge in Crystal CG for 2010 Shanghai Expo "Expo online" project, planned and operated serious game "the city of the future" for Shanghai Expo, and guided many other serious games. Session: The Planning and Design of Serious Games | Sponsored Track |
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Sky LiVice President | WuXi Giant Network Technology, Inc Mr. Xuesong Li is currently serving as Vice President of Wuxi Giant Network Technology Co., Ltd. He used to assume the investment manager in strategic development department of Giant Interactive, the training manager of Shanghai PED company, the Art Project Lead of EA Shanghai and the 3D Art Director of Shanghai Unigium Information Technology Co., Ltd. Mr. Li has experience in game industry for ten years and in art work for seven years, covering various genres such as 2DMMORPG, 3DMMORPG, CONSOLE, next-gen and PC ONLINE next-gen. In Giant, Mr. Li has reviewed thousands of candidate projects in Win @ Giant program and engaged in some game investments. Currently, Mr. Li is leading a team to develop a next-gen FPS game using Unreal 3 and Crytek 3 engines in Wuxi Giant Network. Session: Panel: The Application and Development of Serious Games | Sponsored Track |
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Patrick LiuCEO | Rekoo Patrick Liu is the Founder and CEO of Rekoo. He obtained his BS from Beijing University. Later in the United States, he obtained M.Sc. from University of Illinois at Urbana Champaign and MBA from Kellog School of Management in Northwestern University. In November 2003, he co-founded eFriendsNet, one of China's first and biggest SNS platforms, which was in 2006 acquired by a French public company. In early 2008, he founded his second company, Rekoo. Session: Social Games Development and Operating Experiences in Asia, especially in China and Japan | Social Games Track |
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Yunli LiuCEO Assistant and General Manager of Games Department | Sina Mr. Liu joined Sina from May 2008 and took the position of CEO assistant till present. From Feb.2010, Mr. Liu took the position of general manager of Games Department and charging the games co-operation and information business of Sina. Mr. Liu graduated from Changchun University of Science and Technology and got the bachelor degree of Engineering. Session: "Micro" Era for Games | Social Games Track |
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Cage LuSr. Application Engineer | Intel Corporation Cage Lu is a senior Application Engineer from Intel Software and Service Group. He joined Intel from 2005 and he has been working closely with local software partners, to introduce Intel new technologies, provide technical support and trainings. Cage has several years of software optimization experience, especially on online game client. Session: Expand Your Customer Base: Optimize Games for Intel HD Graphics | Sponsored Track |
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Haiyong MaVice-president & Secretary General | Shanghai Information Services Association Shanghai Internet Culture Association Vice-president/Deputy Secretary General Shanghai Internet Culture Association Vice-president/Deputy Secretary General Session: Panel: The Application and Development of Serious Games | Sponsored Track |
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Alex MendelevGeneral Manager & Head of Studios | GameHouse Alex Mendelev is the General Manager & Head of Studios - Canada at GameHouse, the gaming division of RealNetworks where he leads social games development and publishing. Previously, Alex was the Vice President of Business Development at Backstage Games, a top Canadian developer and publisher of social games, where he led corporate development, partnerships and strategy leading to the company's acquisition by RealNetworks in 2010. Backstage blazed a distinctive trail in helping to build and establish the burgeoning social gaming industry by conceiving and creating the most engaging games in the industry. Before joining Backstage, Alex served in key management roles at Airborne Mobile in Montreal, including Head of Business Development and Head of Technology. At Airborne, Alex helped bring top North American brands into mobile, executing deals with brands such as NFL™, NHL™, Family Guy™, and others. Alex holds a B.Sc. Computer Science from the University of British Columbia and an MBA from McGill University. Session: The Road to HTML5 Games: Challenges and Opportunities (Panel) | Social Games Track |
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Julien MerceronWorldwide Technology Director | Square Enix Julien started developing on the Atari Jaguar in 1993 at Shen Technologies in Paris. He then joined Ubisoft Entertainment in 1994 working on Rayman 1 (Jaguar and PlayStation), Pod (PC and M2), and he became lead programmer on Tonic Trouble for the Nintendo 64. After having focused on Rayman 2 and on the R&D for the PlayStation 2, Julien became the Worldwide Technical Director of Ubisoft Entertainment in 1999. In this role, he played a major role in Studios creation and organization, technology and production pipeline design, multi-platform strategy, as well as AAA features integration. He also took responsibility for middleware and development strategy, communication and cooperation strategy, and hardware manufacturers and middleware relations. Julien is fond of hardware architectures, gaming technologies and algorithms; he loves designing engine features and production pipelines. At the end of 2005, after having worked extensively on Next Generation strategy, Julien saw the opportunity to pursue his career at Eidos, where he started to serve as Worldwide CTO working on the Technology Strategy for the Group, as well as initiating Eidos Montreal and Eidos Shanghai. Julien is now Worldwide Technology Director for Square Enix Group, and he's starting to learn Japanese. Session: Designing a Technology Strategy for a Large Publisher | Global Game Development Track |
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Samson MowFounder & CEO | Pixelmatic Samson Mow is the founder and CEO of Pixelmatic, a new startup focused on delivering seamless mobile and social game experiences. Previously, Samson was a director of production and executive producer at Ubisoft Chengdu where he mainly focused on web and social games and also drove mobile companion gaming efforts. Samson was responsible for ongoing development and live operations of the MMO web strategy game Might & Magic: Heroes Kingdoms in Asia, and the social games Castle & Co (Facebook, mixi, Naver) and The Smurfs & Co (Facebook, mixi). The Smurfs & Co was Ubisoft's most successful social game to date, reaching the top 20 game rankings on Facebook by MAU. Heroes Kingdoms Asia launched in multiple territories (Southeast Asia, China) and in South Korea through a partnership with NCsoft; the game also is playable on iOS devices and is one of the first MMO web games with a mobile component. Prior to Ubisoft, Samson was in charge of business development and operations at Sitemasher, a Vancouver based startup developing a platform for building, deploying and managing custom data driven websites and apps. Session: The Road to HTML5 Games: Challenges and Opportunities (Panel) | Social Games Track |
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Ross O'DwyerWorldwide Head of Support | Havok Experience working in the games industry and is responsible for overseeing Havok’s worldwide Developer Support and Professional Services function. Joining Havok in 2000, Ross held a broad range of engineering roles before assuming responsibility for the overall management of the Developer Relations teams across each of Havok’s global locations. This time spent working closely with the cream of the industry has developed a profound understanding of the many challenges games developers face today. Ross is a graduate of University College Dublin with a bachelor’s degree in Mathematics and Statistics and a Higher Diploma in Computer Science. Session: Physics for Massively Multiplayer Online Games | Sponsored Track |
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Brian OhSenior Publishing & International Marketing Manager | Gamevil Brian Oh is the Senior Publishing and International Marketing Manager at Gamevil. He has ten year experience in Korean game industry. In early 2000, he worked in a mobile game company for 2.5 years where his role was international marketing and telecom relations. In 2005, he moved on to work for a company called JCEntertainment which is an online game company famous for Freestyle Street Basketball. His role at JCE was international business development. Brian has much knowledge and experience in both mobile and online game industry throughout Korea and global market. Session: Sharing with Developers the Vision and Ideas to Achieve a Successful Global Mobile Game | Mobile Games Summit |
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Maxwell PengSenior Producer | IGS Maxwell Peng is the Senior Producer at IGS. He joined IGS in 2007 and is responsible for Game Tower/Star Mahjong 371 production, by creating online platform features and game products, as well as building up Agile/Scrum work flow for the 200+ developers. Prior to IGS, he worked at EA for 7 years and helped build EA China studio in Shanghai and manager the AAA franchise PC/Console game of The Sims, SimCity, C&C and Harry Potter localization projects for the Asia regional with EA worldwide studios. Session: How to Succeed in Game Development With Agile/Scrum | Global Game Development Track |
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Thomas PollakDeveloper | Havok
Session: Lua Prototyping and Lua Module Extensions for the Havok Vision Engines | Sponsored Track |
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Brian PrinceCloud Evangelist | Microsoft Brian H. Prince is an Cloud Evangelist for Microsoft. He gets super excited whenever he talks about technology, especially cloud computing, patterns, and practices. His job is to help customers strategically leverage technology, and help them bring their architecture to a super level. In a past life Brian was a part of super startups, super marketing firms, and super consulting firms. Much of his super architecture background includes building super scalable applications, application integration, and award winning web applications. All of them were super. Further, he is a co-founder of the non-profit organization CodeMash (www.codemash.org). He speaks at various international technology conferences. He only wishes his job didn't require him to say 'super' so much. Brian is the co-author of "Azure in Action", published by Manning Press. Brian holds a Bachelor of Arts degree in Computer Science and Physics from Capital University, Columbus, Ohio. He is also a zealous gamer. For example, he is a huge fan of Fallout 3, Portal, and pretty much every other game he plays. Session: Gaming and the Cloud: Present and the Future | Global Game Development Track |
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Igor PušenjakPresident & Founder | Lima Sky LLC Igor Pušenjak is the president and founder of Lima Sky, a leading independent game development studio and publisher of games and apps for the iOS platform. With background in interactive design, marketing, management, publishing, and programming, Igor, joined by his brother Marko, a veteran mobile applications developer, founded Lima Sky in July 2008. The two brothers went on to create a number of hits, including one of the top selling iOS apps of all time, the Apple Design Award-winning game Doodle Jump. Lima Sky is included in Entrepreneur Magazine's 2010 Annual 100 Brilliant Ideas, and Pušenjak is No.14 on Fast Company's 100 Most Creative People in Business in 2010. Business Insider has recently included Igor and Marko Pušenjak as #10 on their list of Top 100 New York's Coolest Tech People In 2010, and as #1 on the 35 Up-And-Coming Entrepreneurs You Need To Meet list. Additionally, Igor is a photographer, multimedia artist, pilot, avid sailor, and instructor at Parsons School of Design in New York. Session: Doodle Jump - the Story Behind the Legend | Mobile Games Summit |
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Amir RaoStudio Director | Supergiant Games Amir grew up in the very place in which Supergiant Games is headquartered – the same home in which he took up hosting pen-and-paper role-playing sessions at the tender age of 10. After majoring in English at Columbia University, he joined Electronic Arts to work on the Command & Conquer franchise, where he was responsible for design on Command & Conquer 3: Tiberium Wars and Command & Conquer: Red Alert 3. He left EA in 2009 to cofound Supergiant Games in his ongoing quest to give back to gaming what gaming's given him. At Supergiant, Amir designs content for the studio's games and manages day-to-day operations. Session: Maximizing Risk: The Building of Bastion | Independent Games Summit |
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Philip ReisbergerChief Games Officer | Bigpoint As Chief Games Officer at Bigpoint, Philip Reisberger is (together with his brother Tobias) responsible for strategic expansion of the company's game portfolio, overall game design, and community management. He especially focuses on Bigpoint`s core titles. In addition to his responsibilities as a member of Bigpoint's executive board, Philip is currently completing his doctorate on "Multi Massive Online Games in Social Networks" at the Dresden University of Technology. Philip joined Bigpoint in August 2008. Before becoming Chief Games Officer, he held various positions at the company, including International Business Manager, responsible for market analysis and international assessment models, as well as Senior Director of Corporate Strategy, where he directed the company's product and market strategy. Before joining Bigpoint, Philip founded several companies, including CLH Container Logistic Hamburg GmbH & Co. KG, where he was responsible for its expansion. He studied at the EBS European Business School and received his business degree in 2004. Session: Trends and Challenges Facing the Next-gen 3D Web Games like Drakensang Online | Online Game Development & Business Track |
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Andy RiedelVice President, Mobile | Kabam Andy Riedel is the VP of Mobile Engineering at Kabam where he leads development of their mobile MMO strategy games. He has been a mobile gaming pioneer since 2001 releasing games on almost every platform including HTML5, iOS, Android, BREW, J2ME, and even SMS. Prior to Kabam, Andy worked at Zynga where he launched an HTML5 version of Mafia Wars Mobile and FarmVille for iPhone which was presented onstage with Steve Jobs at WWDC 2010. In 2003, he founded Atlas Mobile, a mobile tournament gaming service where mobile players won real prizes playing Tetris, Wheel of Fortune, Ms. Pacman, Frogger, Skeeball, and dozens more. Atlas was sold to InfoSpace in 2004 where Andy led their worldwide game studios as VP of Games and Social Networking. In 2006, he founded Tapatap, a mobile social games network, which was sold to LimeLife in 2009. Session: The Road to HTML5 Games: Challenges and Opportunities (Panel) | Social Games Track |
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Scott RigbyPresident | Immersyve, Inc. Dr. Scott Rigby is president of Immersyve (www.immersyve.com) and a veteran of both the ivory tower and interactive media development. After earning his Ph. D. as a research psychologist in motivation, Scott spent eight years building Internet games and interactive content for Sony, Time Warner, and Viacom as well as game tie-ins for major feature films such as AI:Artificial Intelligence, Red Planet, and Frequency before founding Immersyve in 2003. His interactive work can also be seen as part of the “Explore the Universe” exhibit at the Smithsonian Institute in Washington, D.C. Scott is the author of Glued to Games: How Video Games Draw Us In and Hold Us Spellbound as well as numerous research and industry articles on customer motivation, engagement, and retention. Session: Retain Your Customers by Letting Go: Fixing the Short Term Tactics that Threaten Player Loyalty | Online Game Development & Business Track |
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Jason RobarVice President | Amazing Society Jason has worked in the PC and videogame industry for the last decade. He worked as a Games Technology Evangelist at Microsoft, where he created Microsoft's first relationships with Electronic Arts, Sony, Sega and others, developing Windows game market share from 5% to 95% from 1994 to 1998. He was Program Manager for Windows Developer Relations Group, where he managed the entire game development process for development partners from schedule to launch. From 2001 to 2004 Jason ran an independent consultant group based outside of Seattle, offering help in business development, game design, publisher introductions and contract negotiation. He specializes in outsourcing artwork, with partners in South Korea, China and Russia. From 2005 to 2007, Jason ran a development company with offices in Shanghai (Studio Ch'in) and Issaquah, Washington (Secret Lair Studios), working on online games for PC and Xbox360, including Carcassonne for Xbox Live Arcade. In 2007, he co-founded The Amazing Society with Jay Minn. The studio was acquired in mid-2008 by Gazillion Entertainment. Session: Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family in Under Two Years | Online Game Development & Business Track |
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Hitoshi SakimotoCEO | Basiscape International Co., Ltd. Best known for his work on Final Fantasy Tactics and the Valkyria Chronicles series, Hitoshi Sakimoto has been considered a pioneer in the video game industry, and has worked on over 200 projects in his 25 year career. From the worldwide success of his score for Final Fantasy XII, Sakimoto expanded his recently formed company, 'Basiscape', as a result of demand for his compositions. It is now regarded as one of the largest independent video game music production company. Sakimoto has also ventured outside of video games, with his latest work being for the animated movie 'Tekken: Blood Vengeance'. Session: The Business (and Importance!) of Game Audio |Global Game Development Track |
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Adam SaltsmanCo-Founder | Semi Secret Software Adam Saltsman is the creator of Canabalt and Flixel and co-founder of Juegos Rancheros as well as Semi Secret, where he helps make and self-publish original iOS games. Adam lives in Austin, TX with his wife Bekah, son Kingsley and pug dogs. Session: Commercial and Creative Opportunities for Small Companies, Small Teams and Solo Developers | Independent Games Summit |
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Damion SchubertPrinciple Lead Systems Designer | Bioware Austin Damion Schubert is the Principle Lead Systems Designer of Star Wars: The Old Republic. He has been designing MMOs for more than a decade, including work on Meridian 59 and Shadowbane, among others. He writes a monthly column for Game Developer Magazine, and maintains a blog, Zen of Design, that he really should update more often. Session: Double-Coding: Making Online Games for Both the Casual and the Hardcore | Online Game Development & Business Track |
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Sara Jensen SchubertDesign Lead | KingsIsle Entertainment Sara Jensen Schubert is a veteran MMO systems designer. She was a key designer on the classic PvP MMO, Shadowbane; contributed talents to a cancelled space MMO at Spacetime Studios, and shipped DC Universe Online as the systems team supervisor. She's currently the design lead on an unannounced project at KingsIsle Entertainment in Austin, Texas. Session: Fundamental Multiplayer RPG Math | Online Game Development & Business Track |
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Jia ShenCEO | RockYou Asia Named one of Businessweek's top twenty-something entrepreneurs in 2008, Jia helped grow the company to over 200 people since its founding. Jia helped raise over 120 Million dollars from Sequoia Capital, Softbank, and Doll Capital Management. He scaled RockYou's infrastructure to support some of the world's biggest social applications and games and the largest social ad network. In RockYou's first year, Jia developed rockyou.com and oversaw its early growth to 1 million users in 3 months, scaling the operations to serve over 100 million widgets a day. Jia has always had a passion for cutting-edge technologies, and is a die-hard gamer and hacker/programmer at heart. Prior to founding RockYou at 25, Jia had deep experience across a range of technology companies, including consumer shopping, email authentication and security, Enterprise International Supply Chain Management, and VoiceXML / telephony. Jia was a contributing member of the original team at Bell Laboratories that developed the VoiceXML format into the W3C standard. Session: The Road to HTML5 Games: Challenges and Opportunities (Panel) | Social Games Track |
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Drew SkillmanLead Technical Artist | Double Fine Productions Drew Skillman is Lead Technical Artist at Double Fine Productions in San Francisco, California. There he works on visual effects, shaders, lighting and tools to help realize the teams innovative designs and vision. His recent shipped titles include Brutal Legend, Stacking and Trenched, and outside of work he's been experimenting with laser cutters and interactive design software, both of which have proven unexpectedly useful in game development. Drew also holds an undergraduate degree in physics, and brings that experience to bear on a variety of problems ranging from exploding heavy metal zeppelins to burping stacking dolls. Session: Rapid Prototyping Techniques for Kinect Game Development | Global Game Development Track |
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Hendrick SukardiExecutive Producer | Kabam™ Hendrick oversees product development and operations for Kabam Asia. Before joining Kabam, Hendrick worked in the local Chinese gaming industry, most recently managing the overseas division for Snail Games. Hendrick graduated from the University of Toronto with high distinction in Psychology. Session: Creating MMO's for Social Platforms | Social Games Track |
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Justin SongPresales Engineer | Havok Justin Song worked for several years in the fields of online game development. Currently working for Havok as a presales engineer. Session: Vision Customer Case Studies | Sponsored Track |
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Binsen TangCEO | XingCloud & ELEX Technology Mr. Binsen Tang is currently the CEO of both companies, XingCloud and ELEX Technology. In 2004, he was awarded the Gold medal in the 5th GSM and Java Smart Cards Programming Contest held in Cannes, France, co-sponsored by the world's top 10 mobile operators. His team was also the first Chinese team to win a gold medal, outshining more than 200 global participants from well-known companies and institutions. Mr. Binsen Tang received a master degree in Computer Science from Beijing University of Aeronautics & Astronautics. At the same time, he founded Beijing ELEX Technology Co. Ltd. Under his leadership, ELEX has grown to a globally recognized company as well as a leader in the social game industry, possessing great core technical expertise. At present, ELEX has nearly 30 million subscribers worldwide, exceeding 12 million daily active users. All these users come from Taiwan, Hong Kong, Vietnam, Brazil, Russia, Germany and Netherlands, making ELEX the most successful Chinese game company in the overseas markets. In 2010, upon receiving investments from Innovation Works, he created Xingcloud, a Platform-as-a-Service company, which was specially catered to the social game industry. Session: Globalization of Social Games: Challenges and Strategies | Social Games Track |
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Tim TehCo-Founder & COO | KANO/APPS Tim Teh is Co-Founder and CEO of KANO/APPS, a Canadian indie developer of social games. Founded in 2008, KANO/APPS has games on multiple platforms and in multiple languages. Tim manages operations and plays a key role in driving company direction. Although an indie developer with a comparably small development team, KANO/APPS has been able to localize and manage games across multiple platforms and reach millions of users worldwide due to strategic planning and strong engineering. Session: The Road to HTML5 Games: Challenges and Opportunities (Panel) | Social Games Track |
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Andy TianGeneral Manager | Zynga China Andy Tian is the General Manager of Zynga China and is responsible for Zynga's China operations. He co-founded XPD Media, a leading social gaming company in China, acquired by Zynga in May 2010. Prior to XPD, Andy joined Google China in 2005 as one of the first members. He led Google China's mobile strategy and partnerships with carriers, handset manufacturers, and mobile portals. Before Google, Andy was a founding member of Boston Consulting Group's IT strategy practice in China, helping China's largest companies to build scalable, extensible IT architecture. Andy began his career working with several Silicon Valley startups, and was one of the first Internet entrepreneurs in China, helping to found one of China's first social networks centered around music in 2000. Andy received his BS/MS from MIT in Computer Science. Session: Developing a Localized Social Game Experience for China | Social Games Track |
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Feng TianCEO and General Manager | Shanghai Jujia Network Technology Co., Ltd. Mr. Feng Tian, 32, joined Shanghai Giant Network Technology Co., Ltd. in 2004, and participated in the planning team for Journey. He began doubling as the CEO and GM of Shanghai Jujia Network Technology Co., Ltd. , mainly in charge of the R&D and operations of Journey 2.
Session: Some Tricks in Building the Economic System for MMO | Online Game Development & Business Track |
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Christopher TottenProfessor of Game Design and 3D Animation | Westwood College Christopher Totten is a professor of game design and 3D animation at Westwood College in Arlington, VA, USA. He has also participated in several independent game projects as an artist, animator, and project manager. Chris has written articles featured on both Gamasutra and Video Game Writers, where he is a staff writer. He is currently writing a textbook called Game Character Creation in Blender and Unity, which will be released by Wiley Publishing in the summer of 2012. He has a Masters Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC. Chris wants to help shape a new generation of game designers who look deeper into their designs. He works with students and other designers to challenge gaming conventions through cross-disciplinary research. Session: Designing Better Levels Through Human Survival Instincts | Global Game Development Track |
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Richard TsaoManaging Director | Ubisoft Chengdu Richard Tsao is currently Managing Director of Ubisoft Chengdu, located in Sichuan, China. The studio's most successful games shipped to date include The Smurfs™ & Co. for social networks Facebook and Mixi, and the downloadable title Scott Pilgrim vs. the World: The Game for Xbox 360 and PS3. Rich's career in games development began at Microsoft, where he helped to ship games such as Dungeon Siege and Mech Warrior 4. He then moved to Crytek, shipping Far Cry and managing pre-production for Crysis before coming to Ubisoft Shanghai where he was responsible for projects including Tom Clancy's Ghost Recon and Advanced Warfighter 2 for the PLAYSTATION 3 computer entertainment system. Before video games, Rich gathered a decade of development experience as a technical project manager and programmer for various client/server software projects, including deploying the first online billing system for MSN. Session: The Smurfs™ & Co – How to Develop a Successful Facebook Game in China | Social Games Track |
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Jeferson ValadaresGeneral Manager, Games | Flurry Jeferson has over 10 years of mobile and Facebook game studio leadership experience. Across his career, he has built critically-acclaimed original IP as well as titles for brands such as EA Sports FIFA, Harry Potter, Need for Speed and numerous Hasbro titles including Game of Life and Battleship. At Electronic Arts, Jeferson served first as Creative Director for EA Mobile, and then as Studio Director for Playfish for both Facebook and mobile games. Prior to that, he ran Digital Chocolate's largest studio, based in Finland, responsible for mobile hits including Tower Bloxx, Crazy Penguin Catapult and Rollercoaster Rush. Session: Win in the World's Top Two Mobile Gaming Markets: The U.S. & China | Mobile Games Summit |
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Nathan VellaCo-Founder & President | Capybara Games (Capy) Nathan Vella is co-founder and president of Toronto, Canada-based independent developer Capybara Games, or Capy for short. After developing Critter Crunch (iOS, PSN) and Might & Magic Clash of Heroes (DS, XBLA, PSN, PC), Capy recently released Superbrothers: Sword & Sworcery EP for iOS in collaboration with the pixel-slayer Superbrothers and the musical genius Jim Guthrie. Session: Perhaps a Time of Miracles was at Hand: The Business & Development of #Sworcery | Independent Games Summit |
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Peixiong WangDirector, GM of Woool Game Studio | Shanda Games Limited Mr. Peixiong Wang is the Director, GM of Woool Game Studio in Shanda Games Limited from 2008 to present, responsible for R&D of the games including Immortal of legend and The World of Legend. He was the Deputy Director in Shanda Games Limited from 2007 to 2008, responsible for the start-up of Immortal of Legend, and the project manager from 2004 to 2007, responsible for R&D of The world of Legend. Session: Research on Successful R & D Model of MMO | Online Game Development & Business Track |
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Qi WangGeneral Manager | Shanghai Online Information Technology Co., Ltd With 10 years of internet gaming experience, former The9 Computer Technology Consulting Majordomo (Customer Service and Channel) in Shanghai is now serving as General Manager of Shanghai online information technology CO.,LTD, the company was founded in 2002, to independent research and development of network game and operation of high-tech IT company. Company product widely, covering client games, Web games, and mobile phone games. Session: Panel: The Application and Development of Serious Games | Sponsored Track |
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Vivian WangVice Manager | Shanghai e-Generation Network Technology Company Limited Ms. Wang Weiping is one of the funders as well as members of board of Shanghai E-generation Network Technology Co., Ltd. She is a member of China communist party, graduated from East China Normal University, majored in Chinese teaching theory, along with Master degree. She is also titled as advanced Professional Manager and National Psychotherapist. Year 2005 till now: Served as Vice Manager in Shanghai E-generation Network Technology Co., LTD which is unit of East China Normal University Press. Session: Panel: The Application and Development of Serious Games | Sponsored Track |
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Yi WangCo-founder & Producer | Xinyou Technologe Co., Ltd. Mr. Yi Wang joined Kingsoft after his graduation from the university in July 2004. From 2005, he worked as the Lead Designer of JX Online, and was responsible for designing its Vietnam version in the second half of the year, which finally recorded more than 300,000 online players and ranked No.1 in Vietnam market for several years. Mr. Wang was in charge of preliminary design of JX World at the end of 2006, and from 2008, he worked as the Design Director of Seasun Game Studio and the Producer of JX World. The game was officially released in June, with the peak number of online players exceeding 380, 000 and the first achieving the "Star Product" target in Kingsoft (over 300, 000 online players and over RMB30 million monthly revenue for consecutive three months). In 2009, JX World exceeded the Vietnam version of JX Online and became the top online game in Vietnam market. In February 2011, Yi Wang, Zhenyang Zhan (former VP of Kingsoft, COO of Kingsoft Games), and Fengliang Shen (former GM of Seasun Game Studio) founded Xinyou, a company jointly invested by Innovation Works and Kingsoft. Session: Experiences and Thoughts on Establishing Economic System of Large-scale Online Games | Online Game Development & Business Track |
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Billy WongAssociate Director | 6waves As Associate Director of Business Development, Billy Wong was responsible for the entire Greater China region and helped promote regional hits like Hoolai Sanguo, My Fishbowl and Happy Harvest. He is now focused exclusively on developing and managing 6waves' growing initiatives in China. Billy has extensive experience in gaming industry for more than 8yrs, successfully developing and executing strategy, marketing and business development for hit MMORPGs, web games and Social games in Asia. Session: Making Waves: How Publishers Leverage Facebook and Comprehensive Services to Help Developers Achieve Global Success | Sponsored Track |
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Rony XuChief Product Officer | Happy Elements Rony Xu is the Chief Product Officer of Happy Elements. Happy Elements is the top game developer on Facebook and the biggest social game developer in Asia. Rony manages all the game studios and led the developing team of My Fishbowl and My Kingdom in Happy Elements. Before joining Happy Elements, Rony was the Senior Manager at RenRen. He led RenRen.com Open Platform Dept, in-house social game and application developing team. Rony's team developed some most popular social games in Renren.com from 2008, thus he is known as the earliest social game developer in China. Rony founded 5qzone.net, one of the most popular webiste for college Students and a top 900 global website in terms of traffic at 2004 in his last year at college. He successfully sold 5qzone.net to RenRen. 5qzone became the predecessor of lately RenRen.com. Rony holds a Master's degree of EEE in Imperial College London. Session: Getting Social Games to Play Global | Social Games Track |
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Qiuping YangDirector | Xuhui Soft Base The founder of Xuhui Soft Base and Digital and Entertainment Center. Starting from scratch and keeping the whole-journey nanny service as the purpose,she had made the total assets of the base from 10 million to 50 billion. Session: Panel: The Application and Development of Serious Games | Sponsored Track |
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Li YuAdviser | GianTown-Tek Mrs.Yu Li is current Tose software Inc Shanghai’s boarder and VP. Tose come to Shanghai at 1993.11 which is the first game company be established in Shangahi, Tose now is handling not only console games but pay more attention to MMO and Web games. Tose has accumulated rich experience in management and marketing. Session: Panel: The Application and Development of Serious Games | Sponsored Track |
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Wei ZhangTechnical Director | Beijing Emag Software Co., Ltd Zhang is currently Technical Director, at Beijing Emag Software Co., Ltd. He is responsible for research and development of demand management, technical architecture, process and quality of daily work. He is engaged in the mobile game development and telecom development related industries for many years. He served in the gaming industry in different roles, including game programmer, programming head, and project manager, technical director, presided over the China mobile game development bottom platform, etc. Before this he also worked at BBMF and NASDAQ:GAME for many years, served as manager, involved in the development of a number of console games and online games, as well as the development of qidian's WAP site. Session: Using Game Development Tools to Ensure Efficiency | Sponsored Track |
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Tao ZhaoGame Engine Product Manager & Senior Engineer | PapayaMobile Tao Zhao graduated from Tsinghua University and University of Michigan. From May,2010 until now, he has been working on the development of Papaya web, compiler and game engine, the product design, project management, and incubator tech support. Session: Domestic Small Teams Design, Develop and Operate Games for European Markets | Mobile Games Summit |
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)