As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.
Please note: this information refers to GDC China 2014, check back for updates.
|A Data-Oriented Programming Paradigm for Optimal Performance
Milo Yip (Tencent Technology Co., Ltd.)
|Advanced Real-time Path Find in Dynamic Environment in Supernauts
Harri Hatinen (Grand Cru)
|AI Positioning and Spatial Evaluation: A Primer
Damian Isla (The Molasses Flood)
|Diving into VR World with Oculus
Homin Lee (OculusVR)
|Engine Development of Moonlight Blade
Bailin An (Tencent Technology Co., Ltd.)
|Scope Control on Assassin's Creed 4: Black Flag
Julien Desaulniers (Ubisoft Montreal)