As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.





| Cutting the Pipe: Achieving Sub-Second Iteration Times Niklas Frykholm (Bitsquid AB) |
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| Effects Techniques Used in Uncharted 3: Drake's Deception Marshall Robin (Naughty Dog) |
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| Faster C++: Move Construction and Perfect Forwarding Pete Isensee (Xbox Advanced Technology Group, Microsoft) |
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| Learning from the Production and Development of TiaoJiaoSanguo Rock Tang (TipCat Interactive Inc.) |
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| Runtime CPU Performance Spike Detection Using Manual and Automated Compiler Instrumentation Adisak Pochanayon (Netherrealm Studios) |
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| Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Browser MMOG Daosheng Mu (XPEC Entertainment Inc.) Eric Chang (XPEC Entertainment Inc.) |
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