GDC

CONFERENCE  

|    Production
    PRODUCTION

In recent years, game industry production challenges have been split between large budgets for persistent online games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.

Arrow View all GDC China 2014 sessions

2014 HIGHLIGHTED SESSIONS COMING SOON

 

ALL 2013 PRODUCTION SESSIONS

"A Believable World Meet with Dramatic Lighting" - The Level Art of Splinter Cell Blacklist
Liao Jun Cheng (Ubisoft)
Liu Yan Feng (Ubisoft)
   
DayZ: Producing the Ultimate Accidental Project
Dean Hall (Bohemia Interactive)
   
Debunking Myths About Lean Game Development
Katherine de Leon (GSN Digital)
   
Game Design Hacks for Better Management
Joshua Howard (Crytek)
   
How to Create and Operate an Online Game -- Shared Experiences From Heroes of Order & Chaos
Yu Fei (Gameloft)
   
Ideas Per Second: Optimizing for Human Performance
Nathan Martz (Independent)
   

Follow Us

facebook  Facebook          twitter  Twitter
Register Now