In recent years, game industry production challenges have been split between large budgets for persistent online games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
Please note: this information refers to GDC China 2014, check back for updates.
|Business Model Design of Web Games
Rety Chen (Mokylin Technology)
|Darkblade: How a Small Team Making a Big Title
|EA Sports UFC: The Fight for Believable Characters in Games
Richard Burgess Dawson (Electronic Arts Canada), Jenny Freeman (Electronic Arts Canada), Daniel Sewell (Electronic Arts Canada)
|Powerful and Effective Animation for 2D/3D Games
Mariel Cartwright (Lab Zero Games)
|Prototyping for Innovation: How to Prototype Effectively
Kellee Santiago (OUYA, Inc.)