In recent years, game industry production challenges have been split between large budgets for persistent online games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.






| Creative Panic: How Agility Turned Terror Into Triumph Nathan Martz (Double Fine Productions) |
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| Playtesting and Metrics: Getting the Most Out of Your Usability Testing Jordan Lynn (Volition) |
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| Rapid, Iterative Prototyping Best Practices Eitan Glinert (Fire Hose Games) |
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| Small Steps in the Dark: Embracing the Continuous Prototyping Mindset Tim Ambrogi (Final Form Games) |
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| The Cultivation and Management of Game Artists Jairo Woo (Xpec Software) |
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| The Last 10: Going From Good to Awesome Benson Russell (Naughty Dog) |
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