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A Week of Game Production Lessons

Learn tactics for managing game production, no matter the size or scope of your game. From AAA console games to emerging platforms with new challenges, producers need to keep teams and projects on track and increase efficiency along the way to ship games on time.

One-Day Summit | Tuesday | March 19, 2024

Good (or bad) production practices and methodologies can make or break a game's overall quality, the team's health, and even define studio culture. The Production Essentials Workshop is a full-day of experts and colleagues discussing best practices in production and team management.

Check back for 2024 highlights.

 

 

Core Concepts: Production & Team Leadership

Wednesday-Friday | March 20-22, 2024

The learning continues Wednesday through Friday with Core Concepts presentations. Check out session highlights below.

Cinematic Workflow and Pipeline of 'Final Fantasy XVI'

Eitaro Iwabuchi (Lead Technical Artist, Square Enix Co., Ltd.)

Too Much Playtesting? Five Games in the Top 50 Say "No"

Francisco Souki (Principal Design Manager, Schell Games)

Fiona Cahill (Playtest Coordinator, Schell Games)

 

Empowering Your People Teams Through Hackweek and Experimental Projects

Julieanne Eason (Digital Producer, CerebralFix)

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