The explosive growth of online games connects people across the globe within the comfort of their homes. Communities are rapidly developing around connected games and with it, opportunities for innovation, creativity, and revenue are growing for game developers and businesses alike. Online gaming has its own set of opportunities and set of challenges. From simple flash-based browser games to massively multiplayer environments the possibilities are only limited by one's imagination. Matched with increased technological infrastructure and support, online gaming will only continue to experience exponential growth and possibilities.
Room: 6304, 3F
Sunday, November 13 |
|||
Time |
Session |
||
| 9:00-9:15 | BREAKFAST | ||
| 9:15-10:15 | Research on Successful R & D Model of MMO Peixiong Wang (Director, GM of Woool Game Studio | Shanda Games Limited) |
||
| 10:20-11:20 | Making RPG's That Stand the Test of Time Brian Fargo (CEO | Leader in Exile) |
||
| 11:25-12:25 | Trends and Challenges Facing the Next-gen 3D Web Games like Drakensang Online Philip Reisberger (Chief Games Officer | Bigpoint) |
||
| 12:25-13:45 | LUNCH | ||
| 13:45-14:45 | Fundamental Multiplayer RPG Math Sara Jensen Schubert (Design Lead | KingsIsle Entertainment) |
||
| 14:50-15:50 | Double-Coding: Making Online Games for Both the Casual and the Hardcore Damion Schubert (Principle Lead Systems Designer | Bioware Austin) |
||
| 15:50-16:10 | COFFEE BREAK | ||
| 16:10-17:10 | Marvel Super Hero Squad Online Postmortem - An MMO For the Whole Family in Under Two Years Jason Robar (Vice President | The Amazing Society) |
||
| 17:15-18:15 | Capturing Children's Attention and Imagination with Investigative Play Caitlin Feeley (Project Manager/Designer| MIT Education Arcade) |
||
Monday, November 14 |
|||
Time |
Session |
||
| 9:00-9:15 | BREAKFAST | ||
| 9:15-10:15 | Designing and Implementing a Satisfying Sword Fight Michael Chang (Lead Programmer | Subutai Corporation, Lead Designer and Programmer | Puny Human Games) |
||
| 10:20-11:20 | Global Reach and Local Limits, Paul's Personal Truths about Online Game Development Paul Barnett (Senior Creative Director | BioWare) |
||
| 11:25-12:25 | Massively Multiplayer Game Production: From Tiny Teams to Giant Projects Jeremy Gaffney (Executive Producer | Carbine Studios) |
||
| 12:25-13:45 | LUNCH | ||
| 13:45-14:45 | Experiences and Thoughts on Establishing Economic System of Large-scale Online Games Yi Wang (Co-founder & Producer | Xinyou Technology Co., Ltd.) |
||
| 14:50-15:50 | Some Tricks in Building the Economic System for MMO Feng Tian (CEO and General Manager | Shanghai Jujia Network Technology Co., Ltd.) |
||
| 15:50-16:10 | COFFEE BREAK | ||
| 16:10-17:10 | Retain Your Customers by Letting Go: Fixing the Short Term Tactics that Threaten Player Loyalty Scott Rigby (President | Immersyve, Inc.) |
||
| 17:15-18:15 | Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript Corey Clark, PhD (Associate Professor | DeVry University) |
||
![]() |
Brian FargoCEO | Leader in Exile Making RPG's That Stand the Test of TimeBrian Fargo has been playing and making RPG games since the 1980's and is still making games to this day. He will look back over 3 decades of RPG games that began with the Bard's Tale and Wasteland and eventually onto such hits as Stonekeep Fallout, Baldur's Gate, and Icewind Dale and most recently with Hunted: The Demon's Forge. Mr. Fargo will discuss his history with Role-playing games and how he approaches each aspect of the game creation. Topics to include storyline, character development, balance and production philosophy. What are the elements you need to make an immersive game that will stand the test of time and have people say "I spent hours playing your game when I was a kid and loved it." |
![]() |
Paul BarnettSenior Creative Director | BioWare Global Reach and Local Limits, Paul's Personal Truths about Online Game DevelopmentHow online is changing the way we design, build, distribute and think about games. Lessons from the old British Empire, via American to the new emergent powerhouse of China. Global reach with local limits, how culture matters. It's all the same, it's just different. |
|
|
![]() |
Yi Wang |
|
|
![]() |
Feng Tian |
|
|
![]() |
Peixiong Wang Adaption from literature into game, and brand promotion; Emphasis on MMO market segment with micro-innovation focus; Introduce community-based MMO via Legend of Immortal community; Introduce open MMO via all platform strategy of Legend of immortal; Interactive R&D with users. |
Trends and Challenges Facing the Next-gen 3D Web Games like Drakensang Online |
|
![]() |
Philip Reisberger |
Massively Multiplayer Game Production: From Tiny Teams to Giant Projects |
|
![]() |
Jeremy Gaffney |
Double-Coding: Making Online Games for Both the Casual and the Hardcore |
|
![]() |
Damion Schubert |
Marvel Super Hero Squad Online Postmortem- An MMO For the Whole Family in Under Two Years |
|
![]() |
Jason Robar |
Capturing Children's Attention and Imagination with Investigative Play |
|
![]() |
Caitlin Feeley |
Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript |
|
![]() |
Corey Clark, PhD |
Fundamental Multiplayer RPG Math |
|
![]() |
Sara Jensen Schubert |
Designing and Implementing a Satisfying Sword Fight |
|
![]() |
Michael Chang |
Retain Your Customers by Letting Go: Fixing the Short Term Tactics that Threaten Player Loyalty |
|
![]() |
Scott Rigby |
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)