|    Programming

The Independent Games Festival China (IGF China) serves to promote the development of independent games, showcase the best-of-breed products and foster collaboration among the Chinese game development community. During these tough economic times, the Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.

The Independent Games Summit will be held in conjunction with the Independent Games Festival China taking place at GDC China. Visit for more information of Independent Game Festival.

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How to Consistently Make Profitable Indie Games
Ryan Clark (Brace Yourself Games)
How do we learn from successful developers while avoiding misinformation and survivorship bias? The trick is to analyze developers who have been repeatedly successful. Each successive profitable game makes it less likely that luck was a factor. Veteran indie developer Ryan Clark analyzes the methods used by indies who have repeatedly produced profitable games.
Make Money & Make an Impact: Commercial Games for Learning & Social Impact
Alan Gershenfeld (E-Line Media)
Hundreds of millions of dollars are being invested by foundations, universities, government agencies and social entrepreneurs into games for learning and social impact. Despite the growing body of research highlighting the enormous potential of games to foster meaningful learning and impact, there are still few examples of projects that have transitioned from research into successful commercial games. This presentation will explore how to close this gap. The talk will cover specific examples of E-Line Media Projects such as Never Alone (Kisima Ingitchuna) a game made in collaboration with a pioneering Alaska Native tribal organization that has been downloaded over 2 million times as well as projects such as Gamestar Mechanic and MinecrafEdu which are currently be used in over 15,000 schools and after-school programs.