The Independent Games Festival China (IGF China) serves to promote the development of independent games, showcase the best-of-breed products and foster collaboration among the Chinese game development community. During these tough economic times, the Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.
The Independent Games Summit will be held in conjunction with the Independent Games Festival China taking place at GDC China. Visit www.igf.com for more information of Independent Game Festival.
Please note: this information refers to GDC China 2014, check back for updates.
|80 DAYS Post-Mortem: Letting the Game Tell the Story
Jon Ingold (inkle)
|From China to USA, From AAA to Indie Games
Zhan Ye (Zing Games)
|Learning from Feedback with Gunhouse: Improve your Game through Playtesting
Brandon Sheffield (Necrosoft Games)
|Niche Genre Game Production Guide - How to Make a Mobile Flight Game
Wen Zhong (Mobile Fish Studio)
|Single-Player Card Game Three Kindoms: Way of Survival from Desperate Situation
Michael Tong (OneOne Games)
|Squeeze the Max out of a Kickstarter Campaign: C-Wars Postmortem
Loup Zhou (Onipunks Software)