GDC

CONFERENCE  

|    Programming
    INDEPENDENT GAMES

The Independent Games Festival China (IGF China) serves to promote the development of independent games, showcase the best-of-breed products and foster collaboration among the Chinese game development community. During these tough economic times, the Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.

The Independent Games Summit will be held in conjunction with the Independent Games Festival China taking place at GDC China. Visit www.igf.com for more information of Independent Game Festival.

Arrow View all GDC China 2014 sessions

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2014 HIGHLIGHTED SESSIONS

80 DAYS Post-Mortem: Letting the Game Tell the Story
Jon Ingold (inkle)
Our initial design for 80 DAYS was simple - a choice-based story, laid out across a globe map, with a resource management element for health and money. But during development, it expanded in scope and ambition to become something quite different: a board-game, which narrates itself, with the narrative adapting to the circumstances of the game, but sometimes changing them as well. In this talk, we'll outline the iterations we went through, and discuss in detail how we built the story content to be flexible while remaining consistent and compelling. We'll show in detail how the various game-elements - the art, the in-world economy, and the multiplayer - work together to create the narrative momentum, and how removing constraints from the content freed us up to write more interesting stories.
Single-Player Card Game Three Kindoms: Way of Survival from Desperate Situation
Michael Tong (OneOne Games)
Single-player card game Three Kindoms, originally an underachieving mobile game, has obtained remarkable results by quickly covering the developing cost after its launch in APP store. As the game developer, OneOne Games was once at the edge of the entrepreneurship failure. It was very inspiring that a small team of 5 could achieve that success, which looked accidently but actually was a result of finding a new way out. Several problems are inevitably encountered when starting the mobile game business, such as money, team, development, marketing and the particular problems for single-player games. This session will share with the audience the experiences and lessons learned from the developing process.
Learning from Feedback with Gunhouse: Improve your Game through Playtesting
Brandon Sheffield (Necrosoft Games)
Everyone says you should playtest, and learn from your feedback. But how do you know what to look for, and what to throw away? How can you turn off the cuff comments into statements that actually make a difference for your game? This session doesn't have all the answers, but will guide you through the process of taking feedback that got Gunhouse from a 48 hour game jam to a well received, full fledged game for touch devices.
Squeeze the Max out of a Kickstarter Campaign: C-Wars Postmortem
Loup Zhou (Onipunks Software)
Kickstarter is the best place to pre-market your upcoming game. A tiny team need to face some incredible difficulties before even getting there. How to predict the result of a Kickstarter campaign? How to deliver a good game after running a successful one? Loup Zhou from Onipunks Software will share their experiences on C-Wars through the journey with Kickstarter.

 

ALL 2014 INDEPENDENT GAMES SUMMIT SESSIONS

80 DAYS Post-Mortem: Letting the Game Tell the Story
Jon Ingold (inkle)
   
From China to USA, From AAA to Indie Games
Zhan Ye (Zing Games)
   
Learning from Feedback with Gunhouse: Improve your Game through Playtesting
Brandon Sheffield (Necrosoft Games)
   
Niche Genre Game Production Guide - How to Make a Mobile Flight Game
Wen Zhong (Mobile Fish Studio)
   
Single-Player Card Game Three Kindoms: Way of Survival from Desperate Situation
Michael Tong (OneOne Games)
   
Squeeze the Max out of a Kickstarter Campaign: C-Wars Postmortem
Loup Zhou (Onipunks Software)
   

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