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Independent Games Summit

GDC China SessionThe Independent Games Festival China (IGF China) serves to promote the development of independent games, showcase the best-of-breed products and foster collaboration among the Chinese game development community. During these tough economic times, the Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.

The Independent Games Summit will be held in conjunction with the 2nd Annual Independent Games Festival China taking place at GDC China 2010. Visit www.igf.com for more information of Independent Game Festival.


Check back soon for more information on 2010 sessions.

Session Highlights from GDC China 2009

Independent Games In The West: Market Trends
Speaker: Simon Carless (Chairman, Independent Games Festival)
Description: In this talk, IGF chairman Simon Carless looks at the notable design and business trends of the last few years around the rise of independent games in the West, explaining important markets such as console digital download, microtransaction-based online games and iPhone titles, and giving some tips and suggestions for trends and the best ways for developers to success in the wide open but incredibly competitive market.


Panel Discussion: Chinese Indie Game Outlook and Opportunity

Speaker: Billy Hsu (CEO, DJL Worldwide), Tony Chen (Online Business Development Manager, Take Two Asia), & Bin Xu (CEO, Purple-Zone Interactive / Founder, Dream2 Interactive)
Description: DJL Worldwide's Billy Hsu and TakeTwo's Tony Chen present a panel discussion on Chinese indie game outlook. Armed with their development background and market know-how, they are here to share what they have seen in this exciting Chinese developer landscape. They would bring different perspectives in answering a series of questions, such as Can another me-too 2D MMORPG make a profit? Should small studios work on casual game or MMO? Is a term-based MMO a good idea still? Do we really need 3D? Where can we find creative ideas for the next blockbuster MMO? What webcams could be successful? Is it time to developer SNS games in China? Etc. Bring your own questions to the panel and meet with other indie developers.


How to Prepare Your Studio/Game to Attract Investors/Publishers?
Speaker:
Kevin Li (Exec. Director of Activision China)
Description: Again, China game industry proved the 'China Speed' to the whole planet civilization. While we are tasting the China game feast in NasdaQ, groups of independent game developers are coding their dream on computers. You are not battling SOLO. Do not care about those NPCs, the publishers and moneyman are watching you on the planet Cybertron. There ARE solutions to have their favor on you and make your dream come true in virtue of their $$ & strength.


Check back soon for more information on 2010 sessions.

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