The Independent Games Festival China (IGF China) serves to promote the development of independent games, showcase the best-of-breed products and foster collaboration among the Chinese game development community. During these tough economic times, the Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.
The Independent Games Summit will be held in conjunction with the Independent Games Festival China taking place at GDC China 2012. The Independent Games Summit takes place November 19. Visit www.igf.com for more information of Independent Game Festival.






| TRACK KEYNOTE Designing Fun: Easier Said Than Done Kim Swift (Airtight Games) |
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| Building a Brand as an Independent Developer Chris Charla (Microsoft Studios) |
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| Creating the Trailers your Game Deserves! Kert Gartner (Independent) |
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| First Steps: Starting as an Independent Game Developer Ichiro Lambe (Dejobaan Games, LLC) |
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| FTL: Faster Than Light Postmortem Matthew Davis (Subset Games) |
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| Self-Publishing or Find a Publisher? Wen Chen (Coconut Island Studio) |
| The Unlikely Story of Johann Sebastian Joust Douglas Wilson (Die Gute Fabrik) |