GDC

CONFERENCE  

|    Programming
    INDEPENDENT GAMES

The Independent Games Festival China (IGF China) serves to promote the development of independent games, showcase the best-of-breed products and foster collaboration among the Chinese game development community. During these tough economic times, the Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.

The Independent Games Summit will be held in conjunction with the Independent Games Festival China taking place at GDC China. Visit www.igf.com for more information of Independent Game Festival.

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2014 HIGHLIGHTED SESSIONS COMING SOON

 

ALL 2013 INDEPENDENT GAMES SUMMIT SESSIONS

Going Viral: How a Little Experimental Game Became the Hottest Buzz Word in China
Sun Jinchao (Hortor Games)
   
The Making of Thirty Flights of Loving
Brendon Chung (Blendo Games)
   
Obsessive-Compulsive Development: A Difficult Indie Journey
Matt Gilgenbach (24 Caret Games)
   
Shellrazer - Designing In-App-Purchase Without Losing Your Soul
Shane Neville (Ninja Robot Dinosaur Entertainment)
   
The Value in Analyzing Game Data
Bai Dongli (Cong Yun (Beijing) Technology Co. Ltd.)
   
Walking the Road from AAA to Indie… and Beyond
Georg Backer (Hotsauce Interactive)
   
We Laughed, We Cried and We Cried Some More Making Indy Mobile Games in China
Frank Yu
   

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