|    Programming

The Smartphone & Tablet Games Summit at GDC China brings together top game developers from around the world to share ideas, introduce best practices and discuss the future of gaming on established and emerging smartphone and tablet platforms, including iPhone/iPad, Android, and more.

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From One Year to One Day
Duncan (PopCap Games)
After 4 years of waiting, PopCap's legendary franchise Plants vs. Zombies finally made the debut of its sequel Plants vs. Zombies 2: It's about time in this summer. And more importantly, PopCap chose China to be the grand launch territory for this world class level product. As the steersman of PopCap China, Leo Liu will reveal the secrets behind the scene of how to make this western title successful in China step by step. And what does 'From one year to one day' mean? Come to GDC China to find the answer.
Zero to 30 Million, How an Australian Mobile Game Became a Chinese Hit
Henry Fong (Yodo1)
Ski Safari is a casual single player game on iOS and Android developed by Australian Indie Games Studio Defiant Development. This session will document the step by step journey of Ski Safari's ascension from a little known foreign mobile game in the Chinese smartphone market, into one of the most played games in the China market across both the iOS and Android platforms. Starting with culturalization of the base game content, we will dissect how the game grew from a premium download title on the App Store, into a F2P franchise distributed over hundreds of Chinese Android appstores and has been featured across all 3 Chinese mobile carriers as well as leading Chinese platforms such as, 360, Baidu and Tencent.



Behind the Success of Million Arthur: the G-Home Mobile Platform of Shanda Games
Liu Ming (Shanda Games)

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