GDC

CONFERENCE  

|    Programming
    SMARTPHONE & TABLET GAMES

The Smartphone & Tablet Games Summit at GDC China brings together top game developers from around the world to share ideas, introduce best practices and discuss the future of gaming on established and emerging smartphone and tablet platforms, including iPhone/iPad, Android, and more.

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HIGHLIGHTED SESSIONS

From One Year to One Day
Duncan (PopCap Games)
After 4 years of waiting, PopCap's legendary franchise Plants vs. Zombies finally made the debut of its sequel Plants vs. Zombies 2: It's about time in this summer. And more importantly, PopCap chose China to be the grand launch territory for this world class level product. As the steersman of PopCap China, Leo Liu will reveal the secrets behind the scene of how to make this western title successful in China step by step. And what does 'From one year to one day' mean? Come to GDC China to find the answer.
Zero to 30 Million, How an Australian Mobile Game Became a Chinese Hit
Henry Fong (Yodo1)
Ski Safari is a casual single player game on iOS and Android developed by Australian Indie Games Studio Defiant Development. This session will document the step by step journey of Ski Safari's ascension from a little known foreign mobile game in the Chinese smartphone market, into one of the most played games in the China market across both the iOS and Android platforms. Starting with culturalization of the base game content, we will dissect how the game grew from a premium download title on the App Store, into a F2P franchise distributed over hundreds of Chinese Android appstores and has been featured across all 3 Chinese mobile carriers as well as leading Chinese platforms such as 91.com, 360, Baidu and Tencent.
The Production and Operation Of «Bubble Cat»
Jiang Saihua (Happy Elements)
《Bubble Cat》 is a bubble shooting game with many interesting levels in a large map,which has cute Kitten images、funny props. There are about 10 million active users in this game which ranks top 1 on Tencent Open Platform as third party developer game in terms of daily active user. Recently, based on the successful title,the Social Casual Studio of Happy Elements published the mobile version of 《Bubble Cat》.This session will share: why do we use the map mode, the keys of causal game levels design, the data analysis methods of the game, and the new designs in the mobile version.
Continuously Bootstrapping an Indie Studio by Remaining Agile
Alex Schwartz (Owlchemy Labs)
Devin Reimer (Owlchemy Labs)
Alex Schwartz (CEO of Owlchemy Labs) and Devin Reimer (CTO of Owlchemy Labs) dive into the process of developing original IP and balancing the risk with contract work. This team talk will also dive into identifying key in-house tools that can be sold for additional revenue flow, exploiting your IP on multiple platforms and distribution channels, and discuss the ever-challenging conundrum of balancing original IP with client work. Alex and Devin will be pulling from their experiences running bootstrapped startups and producing titles such as their recent collaboration, Jack Lumber. They will give a host of tips for small business owners, indies, freelancers, and everyone else who wants to make great things and not go broke doing it. Expect to peek behind the curtain as they share experiences, and hard examples on what worked, and what did not work during development.

 

ALL SMARTPHONE & TABLET GAMES SUMMIT SESSIONS

Behind the Success of Million Arthur: the G-Home Mobile Platform of Shanda Games
Liu Ming (Shanda Games)
   
Building Scalable Cloud Tech for Mobile + Social Games
Paul Winterhalder (bitHeads)
   
Community Building as a Method for Marketing Mobile Games
Eli Hodapp (TouchArcade.com)
   
Continuously Bootstrapping an Indie Studio by Remaining Agile
Alex Schwartz (Owlchemy Labs)
Devin Reimer (Owlchemy Labs)
   
Decrypting How to Produce Mildly on Severe Game "King II"
Xu Bo (Shanghai Morefun Digital)
   
Differeces Between China & the West: The Opportunity for Mobile Games in China
Heaven Wu (MUHE Network)
   
From One Year to One Day
Duncan (PopCap Games)
   
How to Create International Hits in China
Charlie Moseley (Tap4Fun)
   
Indie Game Developer Survival Guide
Raul Portales (The Pill Tree)
   
Iteration in Game Design
Tim Page (T-Rex Games)
Paul Robinson (T-Rex Games)
   
Made In China: How to Develop Mobile Game for a Western Audience by Chinese Team
Jason Sun (Kabam)
   
The Production and Operation Of «Bubble Cat»
Jiang Saihua (Happy Elements)
   
Turning Doodle Train's Failure into Rail Maze's sucess
Andrei Gradinari (Spooky House Studios)
   
Zero to 30 Million, How an Australian Mobile Game Became a Chinese Hit
Henry Fong (Yodo1)
   

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