Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand the possibilities of new technologies, the Design Track reminds developers that they must also continue to master the traditional disciplines of drama, game play, and psychology.
|Every Game is a Hit - A User Research Process to Deliver Successful Games
Graham McAllister (Player Research)
|From Theory to Practice: Data-driven Design
Nils Pihl (Traintracks.io)