Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand the possibilities of new technologies, the Design Track reminds developers that they must also continue to master the traditional disciplines of drama, game play, and psychology.
Please note: this information refers to GDC China 2014, check back for updates.
|Breakthrough and Rebirth – The Road to Create Characters for Own Competitive Game Learnt from M3GUO Online
Molko Wu (Electronic Soul Network)
|Capturing Brain Waves that Make Players Can't Stop Playing to Create the High Retained New Player Experience
Roy Tang (Brain Intelligence)
|Characterization, Purpose, and Action: Creating Strong Characters in Video Games
Jeremy Bernstein (Independent)
|Every Game is a Hit - A User Research Process to Deliver Successful Games
Graham McAllister (Player Research)
|How to Produce Memorable AAA Game Character Models
Wei Wu (Virtuos.Ltd)
|Intuitive Vs. Iterative Design and Conquering the App Store of Tomorrow
Alexander Rivan Ronalds (Argine Consulting)
|What Could Gaming Learn from UI/UX Design?
James Chaytor (Sprung Studios)