Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand the possibilities of new technologies, the Game Design Track reminds developers that they must also continue to master the traditional disciplines of drama, game play, and psychology.






| From Console to Mobile: the Best Practices to Build Multi-Platform Games Xu Wang (Ubisoft Shanghai) |
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| Improve Your Games' Quality by Managing your Designers Florian Dhesse (Virtuos) |
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| Little Hands, Foul Moods, and Runny Noses: Developmental Research Meets Emerging Technologies Carla Fisher (No Crusts Interactive) |
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| Making Games for Gamers in HTML5 Henric Suuronen (NonStop Games) |
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| The 5 Domains of Play: Applying Psychology's Big 5 Motivation Domains to Games Jason VandenBerghe (Ubisoft) |
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| The Business of Art Direction: 7 Critical Precepts Rick Stringfellow (EA Sports) |
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| Working the Crowd: Engaging Players through the User Interface Joe Kowalski (Double Fine Productions) |
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