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The Game Developers Conference™ China (GDC China) continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia.

This conference is all about sharing by dedicated, passionate, knowledgeable individuals. The event and the experience is generated by people like you, dealing with the most relevant topics that are impacting developers today. So we invite you to submit your proposals, and we look forward to hearing your ideas.  The deadline to submit was May 14, 2013.

Submission Dealine was May 14, 2013

Submission Form

The submission form will ask you for these five key items:

  1. Contact information
    Please provide full contact information and include a short biography
     
  2. Session description
    A description of your presentation as you would have it appear in the conference program in 100 words or less.
     
  3. Intended audience and prerequisites
    In 40 words or less, describe what section of our audience would best benefit from this session. Is prerequisite knowledge necessary for understanding the content of the session?
     
  4. Session takeaway
    In 40 words or less, describe what attendees will learn from your session.
     
  5. Outline/Extended abstract
    Provide a description of your presentation in greater detail, absolutely no proposal will be considered without it. You can either enter your extended abstract in the provided text box, or upload a text file (in .txt format). For submissions using the input box, please limit your expanded description to 500 words. For submissions using the file upload, limit your expanded description to one to two pages.

Submission Process

The Advisory Board will review and rate submissions based on the following criteria:

  • Concept: This is the basic idea of your submission. Is it interesting? Is it relevant? Will it be beneficial for game developers to hear? There is plenty of room for innovative ideas and also the tried and true.
  • Depth: Is the basic idea well considered and thought out? To what extent will the audience gain insight? The more in-depth, the better.
  • Organization: Are your ideas conducive to present in front of an audience? Will the Advisory Board understand what you are trying to say? Organization helps.
  • Credentials: How do your credentials qualify you to speak on the topic you have proposed?

How do I propose a vendor-specific session?
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for more information on sponsorship opportunities, including sponsored sessions (single lecture, full-day/half-day tutorial or developer day).

When will I be notified of the status of my submission?
You will receive an automated email response once your submission is received. We will notify you of the status of your submission via e-mail within 60 days of the submission deadline. If you do not hear from us, please contact Meggan Scavio at meggan.scavio@ubm.com (US) or Maggie Xia at maggie.xia@ubm.com (China).

Speaker Expectations

When you agree to speak at GDC China, you are making a commitment to deliver a well prepared talk and to speak on the topic you have proposed. We ask that you do not drastically change the submitted topic or content. The talk you present must be the talk that was submitted and accepted. 

We expect our speakers to submit a presentation in both English and Chinese for the online conference archives.

The submitter also  agrees to be available to present his/her session during any day of GDC China (September 15-17, 2013).

Track Descriptions and Topics


Below is the list of tracks that GDC China 2013 will focus on:

Business Business & Marketing
The Business & Marketing Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.
Audio Game Design
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand the possibilities of new technologies, the Game Design Track reminds developers that they must also continue to master the traditional disciplines of drama, game play, and psychology.
Audio Production
In recent years, game industry production challenges have been split between large budgets for persistent online games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
Programming Programming
As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.
Smartphone Smartphone & Tablet Games
The Smartphone & Tablet Games Summit brings together top game developers from around the world to share ideas, introduce best practices and discuss the future of gaming on established and emerging smartphone and tablet platforms, including iPhone/iPad, Android, and more.
Summit
Independent Games Independent Games Summit
The Independent Games Summit will facilitate the sharing of best practices and the improvement of business models. Additionally, this summit strives to create business opportunities in order to help original Chinese games flourish not only in design and technology, but also in content and more.

Presentation Formats

As you can see below, there are multiple time period choices. It's up to you to select the appropriate duration for your session.

Format Duration Description
Lectures 60 minutes Lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are 60 minutes long (including answering questions from the audience). We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary.
Panels 60 minutes Panels take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists (with very different opinions) is most welcome and audience participation time should be accounted for.
Tutorial Half-Day/Full-Day Tutorials (simply) must teach attendees new skills. Think of this as (informal) classroom training. It can be interactive; you can have them work in teams; you can give them challenges; you can include competitions. The result of the time period MUST be that they'll feel they've learned something truly useful in the world of game development. It can be a skill, an ability, a method or even the mastery of a tool.

NOTE: We do NOT supply any hardware (like laptops) for the attendees.  If you need the attendees to bring anything with them, this must be CLEARLY stated in your abstract.

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