The call for submissions is now closed.
The Game Developers Conference China (GDC China) continues to be the premier professional conference for the creators of games and interactive entertainment. Join the world's leading developers to exchange ideas, to be inspired, and to advance the state-of-the-art in game creation.
Below is the list of tracks that GDC China 2010 will focus on:
Lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are 60 minutes long (including answering questions from the audience). We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary.
Panels take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists (with very different opinions) is most welcome and audience participation time should be accounted for.
Tutorials (simply) must teach attendees new skills. Think of this as (informal) classroom training. It can be interactive; you can have them work in teams; you can give them challenges; you can include competitions. The result of the time period MUST be that they'll feel they've learned something truly useful in the world of game development. It can be a skill, an ability, a method or even the mastery of a tool.
*NOTE: We do NOT supply any hardware (like laptops) for the attendees. If you need them to bring anything with them, this must be CLEARLY stated in your abstract.
The call for submissions is now closed. Thank you for your interest.
The submission form will ask you for these five key items:
When you agree to speak at GDC China, you are making a commitment to deliver a well prepared talk and to speak on the topic you have proposed. We ask that you do not drastically change the submitted topic or content. The talk you present must be the talk that was submitted and accepted.
We expect our speakers to submit a presentation in both English and Chinese version for the online conference archives.
The call for submissions is now closed. Thank you for your interest.
The Advisory Board will review and rate submissions based on the criteria below:
How do I propose a vendor-specific session?
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions.
When will I be notified of the status of my submission?
You will receive an automated email response once your submission is received. We will notify you of the status of your submission via e-mail within 60 days of the submission deadline. If you do not hear from us, please contact Meggan Scavio at mscavio@gdconf.com (US) or Anne Yao at ayao@gdconf.com (China).
Endorsing Units:
Shanghai Municipal Administration of Culture, Radio, Film & TV
Shanghai Municipal Economic and Informatization Commission
Organizing/Co-Organizing Units:
UBM
UBM TechWeb Game Network
Shanghai Municipal Information Service Industry Association
Co-Sponsoring Unit:
Hong Kong Productivity Council (HKPC)
Hong Kong Cyberport
Taipei Computer Association (TCA)
Singapore Game Exchange Alliance (GXA)