The Game Developers Conference™ China (GDC China) continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia.
This conference is all about sharing by dedicated, passionate, knowledgeable individuals. The event and the experience is generated by people like you, dealing with the most relevant topics that are impacting developers today. So we invite you to submit your proposals, and we look forward to hearing your ideas. The deadline to submit was May 14, 2013.
Submission Dealine was May 14, 2013
The submission form will ask you for these five key items:
The Advisory Board will review and rate submissions based on the following criteria:
How do I propose a vendor-specific session?
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for more information on sponsorship opportunities, including sponsored sessions (single lecture, full-day/half-day tutorial or developer day).
When will I be notified of the status of my submission?
You will receive an automated email response once your submission is received. We will notify you of the status of your submission via e-mail within 60 days of the submission deadline. If you do not hear from us, please contact Meggan Scavio at meggan.scavio@ubm.com (US) or Maggie Xia at maggie.xia@ubm.com (China).
When you agree to speak at GDC China, you are making a commitment to deliver a well prepared talk and to speak on the topic you have proposed. We ask that you do not drastically change the submitted topic or content. The talk you present must be the talk that was submitted and accepted.
We expect our speakers to submit a presentation in both English and Chinese for the online conference archives.
The submitter also agrees to be available to present his/her session during any day of GDC China (September 15-17, 2013).
Below is the list of tracks that GDC China 2013 will focus on:






As you can see below, there are multiple time period choices. It's up to you to select the appropriate duration for your session.
| Format | Duration | Description |
| Lectures | 60 minutes | Lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are 60 minutes long (including answering questions from the audience). We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary. |
| Panels | 60 minutes | Panels take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists (with very different opinions) is most welcome and audience participation time should be accounted for. |
| Tutorial | Half-Day/Full-Day | Tutorials (simply) must teach attendees new skills. Think of this as (informal) classroom training. It can be interactive; you can have them work in teams; you can give them challenges; you can include competitions. The result of the time period MUST be that they'll feel they've learned something truly useful in the world of game development. It can be a skill, an ability, a method or even the mastery of a tool. |
NOTE: We do NOT supply any hardware (like laptops) for the attendees. If you need the attendees to bring anything with them, this must be CLEARLY stated in your abstract.